Lol +1 MAC

for A product that would make a place like studio blur run back to mental
ray :P

Arnold has pretty much proven to be the superior model in terms of render
quality, but more importantly, in terms of range and scalability. you can
do hyper real and hyper stylized, and it scales admirably with production,
from the individual through to the industry production line.

I wonder if solid angle will ever consider creating a GPU port.

I remember a paper dating back a few years mentioning that they wouldn't
and why.

But the benefits and trending of GPU renderers is getting hard to ignore.
at least for quality if not production proven scalability.


Anyone seen dis ? :

https://www.youtube.com/watch?v=e0kwxcOe3rU

an unbiased GPU path tracer for 3DSMax







On 30 May 2014 13:19, Marc-Andre Carbonneau <
[email protected]> wrote:

> Ya...what they don't tell you is the hidden cost of programmers you have
> to pay to get it working afterwards...
>
> Viva Arnold!
>
>
> -----Original Message-----
> From: [email protected] [mailto:
> [email protected]] On Behalf Of Leendert A. Hartog
> Sent: 30 mai 2014 07:41
> To: [email protected]
> Subject: Renderman price restructuring
>
> Some industry nice that might interest some of you (I hope):
> "Pixar has announced a radical price restructuring of its RenderMan 3D and
> animation technology. With the upcoming version, the software will be free
> to non-commercial customers, and will cost $495 for individual licenses"
> Quoted from here: http://waa.ai/4jn8
>
> Or better yet: go to the appropriate page on the Renderman website
> directly http://tinyurl.com/nkbmw8u
>
> crossposted from the si-community, BTW
>
> Greetz
> Leendert
>
> --
>
> Leendert A. Hartog AKA Hirazi Blue
> Administrator NOT the owner of si-community.com
>
>
>

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