That hasn't been the case in a while, and this isn't your dad's PRMan anyway. The moment an engine goes the way of physically plausible models, provides ubershaders, and parses your standard nodes in the graph, what you're illustrating doesn't happen anymore, and PRMan 19 with RIS ticks all those boxes.
This is not to say it'll be great, but lets not stick to outdated notions ;) On 30 May 2014 22:19, "Marc-Andre Carbonneau" < [email protected]> wrote: > Ya...what they don't tell you is the hidden cost of programmers you have > to pay to get it working afterwards... > > Viva Arnold! > > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Leendert A. Hartog > Sent: 30 mai 2014 07:41 > To: [email protected] > Subject: Renderman price restructuring > > Some industry nice that might interest some of you (I hope): > "Pixar has announced a radical price restructuring of its RenderMan 3D and > animation technology. With the upcoming version, the software will be free > to non-commercial customers, and will cost $495 for individual licenses" > Quoted from here: http://waa.ai/4jn8 > > Or better yet: go to the appropriate page on the Renderman website > directly http://tinyurl.com/nkbmw8u > > crossposted from the si-community, BTW > > Greetz > Leendert > > -- > > Leendert A. Hartog AKA Hirazi Blue > Administrator NOT the owner of si-community.com > > >

