While I’m still on honeymoon with Arnold I have to say that its ‘out of the box’ shaders leave quite some room for improvement.
Examples: Standard shader: lacks a second specular layer (quite the standard these days), back facing is not textureable Fur shader: you only get 'Kajija-Kay’ (very old school) shading, no indirect specular, no translucency, no glints Single scatter SSS is only a function in the API and currently does not implement indirect lighting. While some of these deficits can be solved in the render tree, others are simply not accessible without coding them yourself or relying on community generosity. Which has been the situation for the past four years. That being said, Anders Langlands is now working at Solid Angle as a shader developer. He has previously shared shaders that address a lot of the above and beyond. I see a bright future ;-) Happy Rendering, Andy On May 30, 2014, at 14:19, Marc-Andre Carbonneau <[email protected]> wrote: > Ya...what they don't tell you is the hidden cost of programmers you have to > pay to get it working afterwards... > > Viva Arnold! > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Leendert A. > Hartog > Sent: 30 mai 2014 07:41 > To: [email protected] > Subject: Renderman price restructuring > > Some industry nice that might interest some of you (I hope): > "Pixar has announced a radical price restructuring of its RenderMan 3D and > animation technology. With the upcoming version, the software will be free to > non-commercial customers, and will cost $495 for individual licenses" > Quoted from here: http://waa.ai/4jn8 > > Or better yet: go to the appropriate page on the Renderman website directly > http://tinyurl.com/nkbmw8u > > crossposted from the si-community, BTW > > Greetz > Leendert > > -- > > Leendert A. Hartog AKA Hirazi Blue > Administrator NOT the owner of si-community.com > >

