I have mostly experience with arnold & mental ray... but I am kind of curious as to why renderman needs so manyprogrammers to make it work smoothly, doesn't it come with a standard/arch shader like other renderers?, why is there that much a need in creating custom shaders for it. I do apologize these might sound obvious to somebut I dont have experience with point based renderers as renderman besides a bit of 3dlight which I really liked, especially for disp maps, I only had the chance to use it briefly though... then its been arnold all the way for me.. ...that video looks pretty straight forward to me (meaning that the workflow looks artist friendly) ...but I am pretty there is something more to it that makes renderman "complicate"... cheers
-Manu IMDB | Portfolio | Vimeo | Linkedin > Date: Fri, 30 May 2014 16:21:30 +0200 > From: [email protected] > To: [email protected] > Subject: Re: Renderman price restructuring > > Indeed. solidangle could start by actually selling single licenses. > This would only be of interest to "smaller" players, I know, but still > The 5 license minimum still appears to be in place (according to their > website): > "For permanent license sales there is a minimum order of 5. We will soon > lift this restriction." > That "soon" has been in place for a while now. > > Greetz > Leendert > > -- > Leendert A. Hartog AKA Hirazi Blue > Administrator NOT the owner of si-community.com >

