I know very little about it, but Renderman Studio seems well integrated and
usable out of the box..

https://www.youtube.com/watch?v=gZK3poTRYUg

Interesting times, Arnold's move now ;)


On 30 May 2014 14:54, Sebastien Sterling <[email protected]>
wrote:

> I know Raf i just like that story :) :P
>
> But i hate the DIY software mentality, it's like buying a computer broken,
> then paying someone (or indeed a group of someones) to come over and fix it
> and maintain it
>
>
> On 30 May 2014 14:18, Raffaele Fragapane <[email protected]>
> wrote:
>
>> That hasn't been the case in a while, and this isn't your dad's PRMan
>> anyway.
>> The moment an engine goes the way of physically plausible models,
>> provides ubershaders, and parses your standard nodes in the graph, what
>> you're illustrating doesn't happen anymore, and PRMan 19 with RIS ticks all
>> those boxes.
>>
>> This is not to say it'll be great, but lets not stick to outdated notions
>> ;)
>> On 30 May 2014 22:19, "Marc-Andre Carbonneau" <
>> [email protected]> wrote:
>>
>>> Ya...what they don't tell you is the hidden cost of programmers you have
>>> to pay to get it working afterwards...
>>>
>>> Viva Arnold!
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Leendert A. Hartog
>>> Sent: 30 mai 2014 07:41
>>> To: [email protected]
>>> Subject: Renderman price restructuring
>>>
>>> Some industry nice that might interest some of you (I hope):
>>> "Pixar has announced a radical price restructuring of its RenderMan 3D
>>> and animation technology. With the upcoming version, the software will be
>>> free to non-commercial customers, and will cost $495 for individual
>>> licenses"
>>> Quoted from here: http://waa.ai/4jn8
>>>
>>> Or better yet: go to the appropriate page on the Renderman website
>>> directly http://tinyurl.com/nkbmw8u
>>>
>>> crossposted from the si-community, BTW
>>>
>>> Greetz
>>> Leendert
>>>
>>> --
>>>
>>> Leendert A. Hartog AKA Hirazi Blue
>>> Administrator NOT the owner of si-community.com
>>>
>>>
>>>
>

Reply via email to