yep that's right, a few limitations but an amazing piece of kit to have on
your side if you are freelancer/small company. This replace the HD version
that used to be $99 us but was non-commercial.

- Only one mantra node ( I guess you could buy engine licenses? or just
extra indies)

- HD maximum res and no third party renderers

- Commercial use of Houdini Indie is limited to studios or artists that
make less than $100K USD per year

Besides that it has all the bells and whistles ;)


On Thursday, 7 August 2014, Maurício P. Cuencas <[email protected]> wrote:

> Since nobody posted here ...
>
>
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2853&Itemid=66
>
>
>
> [image: Image]
>
> *TORONTO: Aug 7, 2014 *- Side Effects Software, an industry leader in 3D
> animation and visual effects software, is proud to announce the immediate
> release of Houdini Indie which makes all of Houdini’s animation and VFX
> tools available under a limited commercial license to independent animators
> and game makers who want to use Houdini during the incubation stage of
> their business.
>
> “Independent animators and game creators are the lifeblood of the
> entertainment industry” says Kim Davidson, President and CEO, Side Effects
> Software. “With Houdini Indie, they now have access to a comprehensive set
> of procedural tools and assets to help them experiment, innovate, and
> create!”
>
> Independent artists can use Houdini Indie to create animations, effects or
> game art. Houdini Indie includes the same procedural node-based workflow
> and features as the commercial version of Houdini and the physically-based
> Mantra renderer. Houdini Indie can be used in all stages of animation and
> game production including procedural modelling, character animation,
> lighting, rendering, effects and compositing. Houdini Indie also gives
> artists render farm access using HQueue on Amazon’s EC2 compute cloud.
>
> “Houdini Indie is a perfect solution for independent animators and game
> artists” says Chris Romano, Writer and Director, MONSTRO! “Houdini
> empowered my team to rig, animate, light, render and add effects such as
> hair, cloth, water and smoke with off-the-shelf tools. No special wizardy.
> No battery of programmers. This let me focus on story and style.”
>
> [image: Image]
> <http://www.sidefx.com/images/stories/news/indie/indie_screenshot_lrg.jpg>
> *Houdini Indie with "V-REX" Orbolt Asset by Fabio D'amico*
>
> Houdini Engine Indie
>
> Houdini Indie, and the standalone Houdini Engine Indie, can be used to
> load Houdini Digital Assets into other content creation apps such as Maya®,
> Cinema4D, and 3DS Max®, or game editors such as Unity® and Unreal.® Houdini
> Digital Assets can be accessed from the Orbolt Smart 3D Asset store or
> created in Houdini Indie for sharing with other artists.
>
> [image: Image]
> <http://www.sidefx.com/images/stories/news/hengine_maya/hengine_max_fountain_lg.jpg>
> *Houdini Engine Indie working inside Maya*
>
> Pricing And Availability
>
> Houdini Indie is available today for $199 USD annually while Houdini
> Engine Indie is available for $99 USD annually. Houdini Indie replaces
> Houdini Apprentice HD which was only available for non-commercial projects.
> Houdini Indie will recognize Apprentice HD licenses and can be used under
> the limited commercial license for the remainder of the annual term. The
> free Houdini Apprentice license is still available for non-commercial use
> by students.
>
> Commercial use of Houdini Indie is limited to studios or artists that make
> less than $100K USD per year and cannot be used in the same pipeline as
> commercial versions of Houdini. Houdini Indie uses its own file format for
> saving scenes and assets and is restricted to 1920x1080 when rendering out
> animations using Mantra. Houdini Indie also includes FBX input and output.
>
>
>
>

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