yep that's right, a few limitations but an amazing piece of kit to have on your side if you are freelancer/small company. This replace the HD version that used to be $99 us but was non-commercial.
- Only one mantra node ( I guess you could buy engine licenses? or just extra indies) - HD maximum res and no third party renderers - Commercial use of Houdini Indie is limited to studios or artists that make less than $100K USD per year Besides that it has all the bells and whistles ;) On Thursday, 7 August 2014, Maurício P. Cuencas <[email protected]> wrote: > Since nobody posted here ... > > > http://www.sidefx.com/index.php?option=com_content&task=view&id=2853&Itemid=66 > > > > [image: Image] > > *TORONTO: Aug 7, 2014 *- Side Effects Software, an industry leader in 3D > animation and visual effects software, is proud to announce the immediate > release of Houdini Indie which makes all of Houdini’s animation and VFX > tools available under a limited commercial license to independent animators > and game makers who want to use Houdini during the incubation stage of > their business. > > “Independent animators and game creators are the lifeblood of the > entertainment industry” says Kim Davidson, President and CEO, Side Effects > Software. “With Houdini Indie, they now have access to a comprehensive set > of procedural tools and assets to help them experiment, innovate, and > create!” > > Independent artists can use Houdini Indie to create animations, effects or > game art. Houdini Indie includes the same procedural node-based workflow > and features as the commercial version of Houdini and the physically-based > Mantra renderer. Houdini Indie can be used in all stages of animation and > game production including procedural modelling, character animation, > lighting, rendering, effects and compositing. Houdini Indie also gives > artists render farm access using HQueue on Amazon’s EC2 compute cloud. > > “Houdini Indie is a perfect solution for independent animators and game > artists” says Chris Romano, Writer and Director, MONSTRO! “Houdini > empowered my team to rig, animate, light, render and add effects such as > hair, cloth, water and smoke with off-the-shelf tools. No special wizardy. > No battery of programmers. This let me focus on story and style.” > > [image: Image] > <http://www.sidefx.com/images/stories/news/indie/indie_screenshot_lrg.jpg> > *Houdini Indie with "V-REX" Orbolt Asset by Fabio D'amico* > > Houdini Engine Indie > > Houdini Indie, and the standalone Houdini Engine Indie, can be used to > load Houdini Digital Assets into other content creation apps such as Maya®, > Cinema4D, and 3DS Max®, or game editors such as Unity® and Unreal.® Houdini > Digital Assets can be accessed from the Orbolt Smart 3D Asset store or > created in Houdini Indie for sharing with other artists. > > [image: Image] > <http://www.sidefx.com/images/stories/news/hengine_maya/hengine_max_fountain_lg.jpg> > *Houdini Engine Indie working inside Maya* > > Pricing And Availability > > Houdini Indie is available today for $199 USD annually while Houdini > Engine Indie is available for $99 USD annually. Houdini Indie replaces > Houdini Apprentice HD which was only available for non-commercial projects. > Houdini Indie will recognize Apprentice HD licenses and can be used under > the limited commercial license for the remainder of the annual term. The > free Houdini Apprentice license is still available for non-commercial use > by students. > > Commercial use of Houdini Indie is limited to studios or artists that make > less than $100K USD per year and cannot be used in the same pipeline as > commercial versions of Houdini. Houdini Indie uses its own file format for > saving scenes and assets and is restricted to 1920x1080 when rendering out > animations using Mantra. Houdini Indie also includes FBX input and output. > > > >

