They say that indie-based assets are not compatible with standard Hudini
licenes. What if you grow and need to switch?
How do you convert you existing scenes/assets to be compatible with
standard licenes?
licenses? H
yep that's right, a few limitations but an amazing piece of kit to have
on your side if you are freelancer/small company. This replace the HD
version >that used to be $99 us but was non-commercial.
- Only one mantra node ( I guess you could buy engine licenses? or just
extra indies)
- HD maximum res and no third party renderers
- Commercial use of Houdini Indie is limited to studios or artists that
make less than $100K USD per year
Besides that it has all the bells and whistles ;)
On Thursday, 7 August 2014, Maurício P. Cuencas <[email protected]>
wrote:
Since nobody posted here ...
http://www.sidefx.com/index.php?option=com_content&task=view&id=2853&Itemid=66
TORONTO: Aug 7, 2014 - Side Effects Software, an industry leader in 3D
animation and visual effects software, is proud to announce the
>>immediate release of Houdini Indie which makes all of Houdini’s
animation and VFX tools available under a limited commercial license to
>>independent animators and game makers who want to use Houdini during
the incubation stage of their business.
“Independent animators and game creators are the lifeblood of the
entertainment industry” says Kim Davidson, President and CEO, Side
>>Effects Software. “With Houdini Indie, they now have access to a
comprehensive set of procedural tools and assets to help them
experiment, >>innovate, and create!”
Independent artists can use Houdini Indie to create animations, effects
or game art. Houdini Indie includes the same procedural node-based
>>workflow and features as the commercial version of Houdini and the
physically-based Mantra renderer. Houdini Indie can be used in all
>>stages of animation and game production including procedural
modelling, character animation, lighting, rendering, effects and
compositing. >>Houdini Indie also gives artists render farm access
using HQueue on Amazon’s EC2 compute cloud.
“Houdini Indie is a perfect solution for independent animators and game
artists” says Chris Romano, Writer and Director, MONSTRO! >>“Houdini
empowered my team to rig, animate, light, render and add effects such
as hair, cloth, water and smoke with off-the-shelf tools. No >>special
wizardy. No battery of programmers. This let me focus on story and
style.”
Houdini Indie with "V-REX" Orbolt Asset by Fabio D'amico
Houdini Engine Indie
Houdini Indie, and the standalone Houdini Engine Indie, can be used to
load Houdini Digital Assets into other content creation apps such as
>>Maya®, Cinema4D, and 3DS Max®, or game editors such as Unity® and
Unreal.® Houdini Digital Assets can be accessed from the Orbolt >>Smart
3D Asset store or created in Houdini Indie for sharing with other
artists.
Houdini Engine Indie working inside Maya
Pricing And Availability
Houdini Indie is available today for $199 USD annually while Houdini
Engine Indie is available for $99 USD annually. Houdini Indie replaces
>>Houdini Apprentice HD which was only available for non-commercial
projects. Houdini Indie will recognize Apprentice HD licenses and can
>>be used under the limited commercial license for the remainder of the
annual term. The free Houdini Apprentice license is still available for
>>non-commercial use by students.
Commercial use of Houdini Indie is limited to studios or artists that
make less than $100K USD per year and cannot be used in the same
>>pipeline as commercial versions of Houdini. Houdini Indie uses its
own file format for saving scenes and assets and is restricted to
>>1920x1080 when rendering out animations using Mantra. Houdini Indie
also includes FBX input and output.
--
-------------------------------------------
Stefan Kubicek
-------------------------------------------
keyvis digital imagery
Alfred Feierfeilstraße 3
A-2380 Perchtoldsdorf bei Wien
Phone: +43/699/12614231
www.keyvis.at [email protected]
-- This email and its attachments are --
--confidential and for the recipient only--