Will it support 3rd party renderers? On 7 Aug 2014 20:57, "Cristobal Infante" <[email protected]> wrote:
> yep that's right, a few limitations but an amazing piece of kit to have on > your side if you are freelancer/small company. This replace the HD version > that used to be $99 us but was non-commercial. > > - Only one mantra node ( I guess you could buy engine licenses? or just > extra indies) > > - HD maximum res and no third party renderers > > - Commercial use of Houdini Indie is limited to studios or artists that > make less than $100K USD per year > > Besides that it has all the bells and whistles ;) > > > On Thursday, 7 August 2014, Maurício P. Cuencas <[email protected]> > wrote: > >> Since nobody posted here ... >> >> >> http://www.sidefx.com/index.php?option=com_content&task=view&id=2853&Itemid=66 >> >> >> >> [image: Image] >> >> *TORONTO: Aug 7, 2014 *- Side Effects Software, an industry leader in 3D >> animation and visual effects software, is proud to announce the immediate >> release of Houdini Indie which makes all of Houdini’s animation and VFX >> tools available under a limited commercial license to independent animators >> and game makers who want to use Houdini during the incubation stage of >> their business. >> >> “Independent animators and game creators are the lifeblood of the >> entertainment industry” says Kim Davidson, President and CEO, Side Effects >> Software. “With Houdini Indie, they now have access to a comprehensive set >> of procedural tools and assets to help them experiment, innovate, and >> create!” >> >> Independent artists can use Houdini Indie to create animations, effects >> or game art. Houdini Indie includes the same procedural node-based workflow >> and features as the commercial version of Houdini and the physically-based >> Mantra renderer. Houdini Indie can be used in all stages of animation and >> game production including procedural modelling, character animation, >> lighting, rendering, effects and compositing. Houdini Indie also gives >> artists render farm access using HQueue on Amazon’s EC2 compute cloud. >> >> “Houdini Indie is a perfect solution for independent animators and game >> artists” says Chris Romano, Writer and Director, MONSTRO! “Houdini >> empowered my team to rig, animate, light, render and add effects such as >> hair, cloth, water and smoke with off-the-shelf tools. No special wizardy. >> No battery of programmers. This let me focus on story and style.” >> >> [image: Image] >> <http://www.sidefx.com/images/stories/news/indie/indie_screenshot_lrg.jpg> >> *Houdini Indie with "V-REX" Orbolt Asset by Fabio D'amico* >> >> Houdini Engine Indie >> >> Houdini Indie, and the standalone Houdini Engine Indie, can be used to >> load Houdini Digital Assets into other content creation apps such as Maya®, >> Cinema4D, and 3DS Max®, or game editors such as Unity® and Unreal.® Houdini >> Digital Assets can be accessed from the Orbolt Smart 3D Asset store or >> created in Houdini Indie for sharing with other artists. >> >> [image: Image] >> <http://www.sidefx.com/images/stories/news/hengine_maya/hengine_max_fountain_lg.jpg> >> *Houdini Engine Indie working inside Maya* >> >> Pricing And Availability >> >> Houdini Indie is available today for $199 USD annually while Houdini >> Engine Indie is available for $99 USD annually. Houdini Indie replaces >> Houdini Apprentice HD which was only available for non-commercial projects. >> Houdini Indie will recognize Apprentice HD licenses and can be used under >> the limited commercial license for the remainder of the annual term. The >> free Houdini Apprentice license is still available for non-commercial use >> by students. >> >> Commercial use of Houdini Indie is limited to studios or artists that >> make less than $100K USD per year and cannot be used in the same pipeline >> as commercial versions of Houdini. Houdini Indie uses its own file format >> for saving scenes and assets and is restricted to 1920x1080 when rendering >> out animations using Mantra. Houdini Indie also includes FBX input and >> output. >> >> >> >>

