No.

We've found trivial things such as renaming any object using a material from 
the referenced material library can cause all referenced materials to lose 
their assignments.  Adding/removing an object from a referenced model using the 
referenced material library can trigger it too.

In short, the system is too fragile to be of use in it's current state.  If the 
bugs were fixed, it could be really useful.


Matt




-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jason S
Sent: Friday, September 19, 2014 1:45 PM
To: [email protected]
Subject: Re: external material libraries.....


I recall exporting an .xsi with a bunch of materials, importing it as a 
reference model, and assigning materials from that, but it wouldn't stay 
referenced.

Even if end functionality is a bit sketchy, is there a specific process to make 
it work?
cheers

On Thursday, September 18, 2014 13:30:51, Ognjen Vukovic wrote:
> I reckon its safer to import them through referenced models.
>
> On Thursday, September 18, 2014, Paul Griswold 
> <[email protected]
> <mailto:[email protected]>> wrote:
>
>     Holy cow, talk about deja vu!
>
>     I was up until 2:30 am dealing with the same issue.
>
>     Are you using Mental Ray or something else?
>
>     I'm using Redshift on this project.  The only solution that
>     managed to work was to merge the dysfunctional scene into a new
>     scene, make sure the external material library had all locks
>     removed, and then save save save save as I fixed everything.
>
>     I tried some of the solutions for the old disconnected shaders bug
>     from previous versions of XSI, but all that did was crash
>     Softimage.  Merging was the only solution.
>
>     -Paul
>
>
>     On Thu, Sep 18, 2014 at 5:02 AM, Rob Wuijster <[email protected]
>     <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>
>         Hi,
>
>         Do people use external material libraries a lot?
>
>         We tried them on a (now finished) project, but had some weird
>         issues along the way;
>         Objects loosing materials and rendering the default gray
>         material, tons of non-used materials that magically appeard
>         between sessions in scenes etc.
>         In the end we made everything local again to fight the deadline.
>
>         Any thoughts, tips on this?
>
>         --
>
>         cheers!
>
>         Rob Wuijster
>         [email protected]  
> <javascript:_e(%7B%7D,'cvml','[email protected]');>
>
>         \/-------------\/----------------\/
>
>



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