could this be of help? http://www.chris-g.net/2012/07/11/localise-matlib-in-softimage/
On Sat, Sep 20, 2014 at 2:18 PM, <pete...@skynet.be> wrote: > well, that's what you end up doing - everything is built into the model > - reference it in scenes and add animation on it and override > materials/shaders through the passes system. And it works fine. > > but it would be interesting to have materials seperated, as a reference > library- eg, one eye shader, one leather, one metal shader, one wood... for > all assets across a production, and tweak those in a master scene. Switch > the renderer? Just go to the master scene, drop in the renderer specific > shaders, export the library - all assets are updated automagically on scene > load. In theory it could work like this, but in practice it's just not > reliable to be any use. > > *From:* Ognjen Vukovic <ognj...@gmail.com> > *Sent:* Saturday, September 20, 2014 3:06 PM > *To:* softimage@listproc.autodesk.com > *Subject:* Re: external material libraries..... > > I assume when working withn ref. models you should plan on having > everything locked more or less... so baisicly to set your rig up in the > model with finalized shaders and then move foreward, and avoid having to > change anything latter on, names and such should be frozen in the modeling > phaze, shader paramters can be changed this way in the model and it will > propagate to your scenea. the rest you can manipulate with overides to > avoid breaking anything.. > > On Friday, September 19, 2014, Jason S <jasonsta...@gmail.com> wrote: > >> Too bad, but it's good that it's in great contrast with the rest of the >> referencing system :] >> >> On Friday, September 19, 2014 17:12:28, Matt Lind wrote: >> >>> No. >>> >>> We've found trivial things such as renaming any object using a material >>> from the referenced material library can cause all referenced materials to >>> lose their assignments. Adding/removing an object from a referenced model >>> using the referenced material library can trigger it too. >>> >>> In short, the system is too fragile to be of use in it's current state. >>> If the bugs were fixed, it could be really useful. >>> >>> >>> Matt >>> >>> >>> >>> >>> -----Original Message----- >>> From: softimage-boun...@listproc.autodesk.com [mailto: >>> softimage-boun...@listproc.autodesk.com] On Behalf Of Jason S >>> Sent: Friday, September 19, 2014 1:45 PM >>> To: softimage@listproc.autodesk.com >>> Subject: Re: external material libraries..... >>> >>> >>> I recall exporting an .xsi with a bunch of materials, importing it as a >>> reference model, and assigning materials from that, but it wouldn't stay >>> referenced. >>> >>> Even if end functionality is a bit sketchy, is there a specific process >>> to make it work? >>> cheers >>> >>> On Thursday, September 18, 2014 13:30:51, Ognjen Vukovic wrote: >>> >>>> I reckon its safer to import them through referenced models. >>>> >>>> On Thursday, September 18, 2014, Paul Griswold >>>> <pgrisw...@fusiondigitalproductions.com >>>> <mailto:pgrisw...@fusiondigitalproductions.com>> wrote: >>>> >>>> Holy cow, talk about deja vu! >>>> >>>> I was up until 2:30 am dealing with the same issue. >>>> >>>> Are you using Mental Ray or something else? >>>> >>>> I'm using Redshift on this project. The only solution that >>>> managed to work was to merge the dysfunctional scene into a new >>>> scene, make sure the external material library had all locks >>>> removed, and then save save save save as I fixed everything. >>>> >>>> I tried some of the solutions for the old disconnected shaders bug >>>> from previous versions of XSI, but all that did was crash >>>> Softimage. Merging was the only solution. >>>> >>>> -Paul >>>> >>>> >>>> On Thu, Sep 18, 2014 at 5:02 AM, Rob Wuijster <r...@casema.nl >>>> <javascript:_e(%7B%7D,'cvml','r...@casema.nl');>> wrote: >>>> >>>> Hi, >>>> >>>> Do people use external material libraries a lot? >>>> >>>> We tried them on a (now finished) project, but had some weird >>>> issues along the way; >>>> Objects loosing materials and rendering the default gray >>>> material, tons of non-used materials that magically appeard >>>> between sessions in scenes etc. >>>> In the end we made everything local again to fight the >>>> deadline. >>>> >>>> Any thoughts, tips on this? >>>> >>>> -- >>>> >>>> cheers! >>>> >>>> Rob Wuijster >>>> er...@casema.nl >>>> <javascript:_e(%7B%7D,'cvml','r...@casema.nl');> >>>> >>>> \/-------------\/----------------\/ >>>> >>>> >>>> >>> >>> >>> >> >> -- Best Regards, * Stephen P. Davidson* *(954) 552-7956* sdavid...@3danimationmagic.com *Any sufficiently advanced technology is indistinguishable from magic* - Arthur C. Clarke <http://www.3danimationmagic.com>