A compound could  be deved with ports for textures to be linked to all
ubershaders from different engines, and paramaters too. then toggle through
which one will be used with an integer switch or something simmilar... if
different render engines are the main problem. then just call a script to
change tge value in the switch.

On Saturday, September 20, 2014, <[email protected]> wrote:

>   well, that’s what you end up doing – everything is built into the model
> – reference it in scenes and add animation on it and override
> materials/shaders through the passes system. And it works fine.
>
> but it would be interesting to have materials seperated, as a reference
> library– eg, one eye shader, one leather, one metal shader, one wood... for
> all assets across a production, and tweak those in a master scene. Switch
> the renderer? Just go to the master scene, drop in the renderer specific
> shaders, export the library – all assets are updated automagically on scene
> load. In theory it could work like this, but in practice it’s just not
> reliable to be any use.
>
>  *From:* Ognjen Vukovic
> <javascript:_e(%7B%7D,'cvml','[email protected]');>
> *Sent:* Saturday, September 20, 2014 3:06 PM
> *To:* [email protected]
> <javascript:_e(%7B%7D,'cvml','[email protected]');>
> *Subject:* Re: external material libraries.....
>
> I assume when working withn ref. models you should plan on having
> everything locked more or less... so baisicly to set your rig up in the
> model with finalized shaders and then move foreward, and avoid having to
> change anything latter on, names and such should be frozen in the modeling
> phaze, shader paramters can be changed this way in the model and it will
> propagate to your scenea. the rest you can manipulate with overides to
> avoid breaking anything..
>
> On Friday, September 19, 2014, Jason S <[email protected]
> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>
>> Too bad, but it's good that it's in great contrast with the rest of the
>> referencing system :]
>>
>> On Friday, September 19, 2014 17:12:28, Matt Lind wrote:
>>
>>> No.
>>>
>>> We've found trivial things such as renaming any object using a material
>>> from the referenced material library can cause all referenced materials to
>>> lose their assignments.  Adding/removing an object from a referenced model
>>> using the referenced material library can trigger it too.
>>>
>>> In short, the system is too fragile to be of use in it's current state.
>>> If the bugs were fixed, it could be really useful.
>>>
>>>
>>> Matt
>>>
>>>
>>>
>>>
>>> -----Original Message-----
>>> From: [email protected] [mailto:
>>> [email protected]] On Behalf Of Jason S
>>> Sent: Friday, September 19, 2014 1:45 PM
>>> To: [email protected]
>>> Subject: Re: external material libraries.....
>>>
>>>
>>> I recall exporting an .xsi with a bunch of materials, importing it as a
>>> reference model, and assigning materials from that, but it wouldn't stay
>>> referenced.
>>>
>>> Even if end functionality is a bit sketchy, is there a specific process
>>> to make it work?
>>> cheers
>>>
>>> On Thursday, September 18, 2014 13:30:51, Ognjen Vukovic wrote:
>>>
>>>> I reckon its safer to import them through referenced models.
>>>>
>>>> On Thursday, September 18, 2014, Paul Griswold
>>>> <[email protected]
>>>> <mailto:[email protected]>> wrote:
>>>>
>>>>      Holy cow, talk about deja vu!
>>>>
>>>>      I was up until 2:30 am dealing with the same issue.
>>>>
>>>>      Are you using Mental Ray or something else?
>>>>
>>>>      I'm using Redshift on this project.  The only solution that
>>>>      managed to work was to merge the dysfunctional scene into a new
>>>>      scene, make sure the external material library had all locks
>>>>      removed, and then save save save save as I fixed everything.
>>>>
>>>>      I tried some of the solutions for the old disconnected shaders bug
>>>>      from previous versions of XSI, but all that did was crash
>>>>      Softimage.  Merging was the only solution.
>>>>
>>>>      -Paul
>>>>
>>>>
>>>>      On Thu, Sep 18, 2014 at 5:02 AM, Rob Wuijster <[email protected]
>>>>      <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>>
>>>>          Hi,
>>>>
>>>>          Do people use external material libraries a lot?
>>>>
>>>>          We tried them on a (now finished) project, but had some weird
>>>>          issues along the way;
>>>>          Objects loosing materials and rendering the default gray
>>>>          material, tons of non-used materials that magically appeard
>>>>          between sessions in scenes etc.
>>>>          In the end we made everything local again to fight the
>>>> deadline.
>>>>
>>>>          Any thoughts, tips on this?
>>>>
>>>>          --
>>>>
>>>>          cheers!
>>>>
>>>>          Rob Wuijster
>>>>          [email protected]
>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>
>>>>
>>>>          \/-------------\/----------------\/
>>>>
>>>>
>>>>
>>>
>>>
>>>
>>
>>

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