Too bad, but it's good that it's in great contrast with the rest of the referencing system :]

On Friday, September 19, 2014 17:12:28, Matt Lind wrote:
No.

We've found trivial things such as renaming any object using a material from 
the referenced material library can cause all referenced materials to lose 
their assignments.  Adding/removing an object from a referenced model using the 
referenced material library can trigger it too.

In short, the system is too fragile to be of use in it's current state.  If the 
bugs were fixed, it could be really useful.


Matt




-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jason S
Sent: Friday, September 19, 2014 1:45 PM
To: [email protected]
Subject: Re: external material libraries.....


I recall exporting an .xsi with a bunch of materials, importing it as a 
reference model, and assigning materials from that, but it wouldn't stay 
referenced.

Even if end functionality is a bit sketchy, is there a specific process to make 
it work?
cheers

On Thursday, September 18, 2014 13:30:51, Ognjen Vukovic wrote:
I reckon its safer to import them through referenced models.

On Thursday, September 18, 2014, Paul Griswold
<[email protected]
<mailto:[email protected]>> wrote:

     Holy cow, talk about deja vu!

     I was up until 2:30 am dealing with the same issue.

     Are you using Mental Ray or something else?

     I'm using Redshift on this project.  The only solution that
     managed to work was to merge the dysfunctional scene into a new
     scene, make sure the external material library had all locks
     removed, and then save save save save as I fixed everything.

     I tried some of the solutions for the old disconnected shaders bug
     from previous versions of XSI, but all that did was crash
     Softimage.  Merging was the only solution.

     -Paul


     On Thu, Sep 18, 2014 at 5:02 AM, Rob Wuijster <[email protected]
     <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:

         Hi,

         Do people use external material libraries a lot?

         We tried them on a (now finished) project, but had some weird
         issues along the way;
         Objects loosing materials and rendering the default gray
         material, tons of non-used materials that magically appeard
         between sessions in scenes etc.
         In the end we made everything local again to fight the deadline.

         Any thoughts, tips on this?

         --

         cheers!

         Rob Wuijster
         [email protected]
<javascript:_e(%7B%7D,'cvml','[email protected]');>

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