Too bad, but it's good that it's in great contrast with the rest of the
referencing system :]
On Friday, September 19, 2014 17:12:28, Matt Lind wrote:
No.
We've found trivial things such as renaming any object using a material from
the referenced material library can cause all referenced materials to lose
their assignments. Adding/removing an object from a referenced model using the
referenced material library can trigger it too.
In short, the system is too fragile to be of use in it's current state. If the
bugs were fixed, it could be really useful.
Matt
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Jason S
Sent: Friday, September 19, 2014 1:45 PM
To: [email protected]
Subject: Re: external material libraries.....
I recall exporting an .xsi with a bunch of materials, importing it as a
reference model, and assigning materials from that, but it wouldn't stay
referenced.
Even if end functionality is a bit sketchy, is there a specific process to make
it work?
cheers
On Thursday, September 18, 2014 13:30:51, Ognjen Vukovic wrote:
I reckon its safer to import them through referenced models.
On Thursday, September 18, 2014, Paul Griswold
<[email protected]
<mailto:[email protected]>> wrote:
Holy cow, talk about deja vu!
I was up until 2:30 am dealing with the same issue.
Are you using Mental Ray or something else?
I'm using Redshift on this project. The only solution that
managed to work was to merge the dysfunctional scene into a new
scene, make sure the external material library had all locks
removed, and then save save save save as I fixed everything.
I tried some of the solutions for the old disconnected shaders bug
from previous versions of XSI, but all that did was crash
Softimage. Merging was the only solution.
-Paul
On Thu, Sep 18, 2014 at 5:02 AM, Rob Wuijster <[email protected]
<javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
Hi,
Do people use external material libraries a lot?
We tried them on a (now finished) project, but had some weird
issues along the way;
Objects loosing materials and rendering the default gray
material, tons of non-used materials that magically appeard
between sessions in scenes etc.
In the end we made everything local again to fight the deadline.
Any thoughts, tips on this?
--
cheers!
Rob Wuijster
[email protected]
<javascript:_e(%7B%7D,'cvml','[email protected]');>
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