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Also apart from (but related to) the
group work aspect, as much as the sturdiness of referencing is
what can make things as efficiently scalable in a relatively
painless (or at all possible) way in terms of scene scope (for
scene assembly), that would also go for material referencing.
So maybe we should log a request? x-D
On 09/20/14 23:46, Jason S wrote:
On 09/20/14 17:27, [email protected] wrote:
the workflow that I’d love, is
having no materials in the models – only pointers to
materials in an external library.
(and pointers to texture supports and
image clips – yeah I wanna have my cake and eat it)
I agree having a 'live' project-wide material library that could
be worked-on along-side everything else, would be the great main
advantage.
But it would also otherwise generally be very useful just to be
able to have/swap various different sets/versions of materials
in a given scene (like 'super-passes')
I remember being surprised that that wasn't already possible.
I would have expected it to be just other scene elements to be
referenced in a reference model otherwise (mostly) working more
than flawlessly
As much as both referencing & passes can be some of the
great (or legendary) things in soft, having a reliable way of
doing this would actually make people (further) drool all-over a
(living) legend ( yuck! :] )
On 09/20/14 17:27, [email protected] wrote:
well – it’s the inverse actually – I’d prefer nothing
local in the scenes/models.
the workflow that I’d love, is having no materials in
the models – only pointers to materials in an external
library. (and pointers to texture supports and image clips
– yeah I wanna have my cake and eat it)
modify only the
library – and have the rest of the production
follow.
switching the
renderer was just an example.
but it’s more about
look dev on a higher level, not one asset at a time,
but a more global tweaking of all shaders for a
production.
Compounds and scripts
for switching compounds are a workaround, for
changing shaders “en masse” – but it’s not in line
with the whole non-linear / non destructive nature
of referencing.
Sent: Saturday, September 20, 2014 9:35 PM
Subject: Re: external material
libraries.....
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