Got a question regarding the ik-spine.
When I create it horizontal so it fits to a quadruped it starts flipping as
soon as the root or eff are moved in y.
In gear this isn't the case. Do I miss a setting for the upvector somewere ?

This video shows it:
http://screencast.com/t/R46iTE9ZZ6

Maybe you could give me a hint what I'm doing wrong :)

2015-02-01 16:57 GMT+01:00 Mario Reitbauer <[email protected]>:

> This looks awesome !
> Nice one, thank you so much !
>
> One thing I am missing is a 3jnt leg for quadrupeds/animals.
> Any chance that someone is working on that one ?
>
> 2015-02-01 15:25 GMT+01:00 Nicolas Esposito <[email protected]>:
>
>> Nice!!!
>> I'm promoting it on Unreal Engine 4 and some italian forums, spread the
>> word guys!
>>
>> 2015-02-01 15:12 GMT+01:00 Miquel Campos <[email protected]>:
>>
>>> Hello!
>>>
>>> mGear 1.0 is available!
>>> http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya
>>>
>>> PS: Martin: Thanks! I hope mGear is useful for you.
>>>
>>>
>>> ----------------------------------------------------
>>>
>>> Miquel Campos
>>> www.miquel-campos.com
>>>
>>>
>>> On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara <[email protected]> wrote:
>>>
>>>> I'm not a rigger but I've rigged in Maya a few times and it was quite
>>>> painful. I've got to try this. Thanks Miquel !
>>>>
>>>> Let me buy you a beer for this next time.
>>>>
>>>> Martin
>>>>
>>>>
>>>
>>
>

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