Got a question regarding the ik-spine. When I create it horizontal so it fits to a quadruped it starts flipping as soon as the root or eff are moved in y. In gear this isn't the case. Do I miss a setting for the upvector somewere ?
This video shows it: http://screencast.com/t/R46iTE9ZZ6 Maybe you could give me a hint what I'm doing wrong :) 2015-02-01 16:57 GMT+01:00 Mario Reitbauer <[email protected]>: > This looks awesome ! > Nice one, thank you so much ! > > One thing I am missing is a 3jnt leg for quadrupeds/animals. > Any chance that someone is working on that one ? > > 2015-02-01 15:25 GMT+01:00 Nicolas Esposito <[email protected]>: > >> Nice!!! >> I'm promoting it on Unreal Engine 4 and some italian forums, spread the >> word guys! >> >> 2015-02-01 15:12 GMT+01:00 Miquel Campos <[email protected]>: >> >>> Hello! >>> >>> mGear 1.0 is available! >>> http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya >>> >>> PS: Martin: Thanks! I hope mGear is useful for you. >>> >>> >>> ---------------------------------------------------- >>> >>> Miquel Campos >>> www.miquel-campos.com >>> >>> >>> On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara <[email protected]> wrote: >>> >>>> I'm not a rigger but I've rigged in Maya a few times and it was quite >>>> painful. I've got to try this. Thanks Miquel ! >>>> >>>> Let me buy you a beer for this next time. >>>> >>>> Martin >>>> >>>> >>> >> >

