Hello Mario, I have the component fix. I did it yesterday ;). I will upload it later.
Cheers mate ---------------------------------------------------- Miquel Campos www.miquel-campos.com On Tue, Feb 3, 2015 at 6:43 AM, Mario Reitbauer <[email protected]> wrote: > Workaround for this one so long is: > After you are happy with your guide, rotate the whole guide with the main > controller so the spine looks up in y, create the rig and rotate the main > controller so your rig targets in z direction again. Don't forget to freeze > the transforms of your main controller after you rotated it. > > 2015-02-02 17:59 GMT+01:00 Mario Reitbauer <[email protected]>: > >> Took a look at it and the reason of the flipping are the motion path >> upvectors. Gonna try to solve it later. >> >> 2015-02-01 23:26 GMT+01:00 Miquel Campos <[email protected]>: >> >>> Hello Mario, >>> >>> There is a limitation how the constraints work in Maya, since it is >>> always in local space. But I will check,this. Probably is one of the >>> references that is no oriented correctly. Thanks for the heads up. >>> >>> cheers, >>> miquel >>> >>> >>> ---------------------------------------------------- >>> >>> Miquel Campos >>> www.miquel-campos.com >>> >>> >>> On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer < >>> [email protected]> wrote: >>> >>>> Got a question regarding the ik-spine. >>>> When I create it horizontal so it fits to a quadruped it starts >>>> flipping as soon as the root or eff are moved in y. >>>> In gear this isn't the case. Do I miss a setting for the upvector >>>> somewere ? >>>> >>>> This video shows it: >>>> http://screencast.com/t/R46iTE9ZZ6 >>>> >>>> Maybe you could give me a hint what I'm doing wrong :) >>>> >>>> 2015-02-01 16:57 GMT+01:00 Mario Reitbauer <[email protected]>: >>>> >>>>> This looks awesome ! >>>>> Nice one, thank you so much ! >>>>> >>>>> One thing I am missing is a 3jnt leg for quadrupeds/animals. >>>>> Any chance that someone is working on that one ? >>>>> >>>>> 2015-02-01 15:25 GMT+01:00 Nicolas Esposito <[email protected]>: >>>>> >>>>>> Nice!!! >>>>>> I'm promoting it on Unreal Engine 4 and some italian forums, spread >>>>>> the word guys! >>>>>> >>>>>> 2015-02-01 15:12 GMT+01:00 Miquel Campos <[email protected]>: >>>>>> >>>>>>> Hello! >>>>>>> >>>>>>> mGear 1.0 is available! >>>>>>> http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya >>>>>>> >>>>>>> PS: Martin: Thanks! I hope mGear is useful for you. >>>>>>> >>>>>>> >>>>>>> ---------------------------------------------------- >>>>>>> >>>>>>> Miquel Campos >>>>>>> www.miquel-campos.com >>>>>>> >>>>>>> >>>>>>> On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara <[email protected]> >>>>>>> wrote: >>>>>>> >>>>>>>> I'm not a rigger but I've rigged in Maya a few times and it was >>>>>>>> quite painful. I've got to try this. Thanks Miquel ! >>>>>>>> >>>>>>>> Let me buy you a beer for this next time. >>>>>>>> >>>>>>>> Martin >>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

