Hello Mario,

I have the component fix. I did it yesterday ;). I will upload it later.

Cheers mate


----------------------------------------------------

Miquel Campos
www.miquel-campos.com


On Tue, Feb 3, 2015 at 6:43 AM, Mario Reitbauer <[email protected]>
wrote:

> Workaround for this one so long is:
> After you are happy with your guide, rotate the whole guide with the main
> controller so the spine looks up in y, create the rig and rotate the main
> controller so your rig targets in z direction again. Don't forget to freeze
> the transforms of your main controller after you rotated it.
>
> 2015-02-02 17:59 GMT+01:00 Mario Reitbauer <[email protected]>:
>
>> Took a look at it and the reason of the flipping are the motion path
>> upvectors. Gonna try to solve it later.
>>
>> 2015-02-01 23:26 GMT+01:00 Miquel Campos <[email protected]>:
>>
>>> Hello Mario,
>>>
>>> There is a limitation how the constraints work in Maya, since it is
>>> always in local space. But I will check,this. Probably is one of the
>>> references that is no oriented correctly.  Thanks for the heads up.
>>>
>>> cheers,
>>> miquel
>>>
>>>
>>> ----------------------------------------------------
>>>
>>> Miquel Campos
>>> www.miquel-campos.com
>>>
>>>
>>> On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer <
>>> [email protected]> wrote:
>>>
>>>> Got a question regarding the ik-spine.
>>>> When I create it horizontal so it fits to a quadruped it starts
>>>> flipping as soon as the root or eff are moved in y.
>>>> In gear this isn't the case. Do I miss a setting for the upvector
>>>> somewere ?
>>>>
>>>> This video shows it:
>>>> http://screencast.com/t/R46iTE9ZZ6
>>>>
>>>> Maybe you could give me a hint what I'm doing wrong :)
>>>>
>>>> 2015-02-01 16:57 GMT+01:00 Mario Reitbauer <[email protected]>:
>>>>
>>>>> This looks awesome !
>>>>> Nice one, thank you so much !
>>>>>
>>>>> One thing I am missing is a 3jnt leg for quadrupeds/animals.
>>>>> Any chance that someone is working on that one ?
>>>>>
>>>>> 2015-02-01 15:25 GMT+01:00 Nicolas Esposito <[email protected]>:
>>>>>
>>>>>> Nice!!!
>>>>>> I'm promoting it on Unreal Engine 4 and some italian forums, spread
>>>>>> the word guys!
>>>>>>
>>>>>> 2015-02-01 15:12 GMT+01:00 Miquel Campos <[email protected]>:
>>>>>>
>>>>>>> Hello!
>>>>>>>
>>>>>>> mGear 1.0 is available!
>>>>>>> http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya
>>>>>>>
>>>>>>> PS: Martin: Thanks! I hope mGear is useful for you.
>>>>>>>
>>>>>>>
>>>>>>> ----------------------------------------------------
>>>>>>>
>>>>>>> Miquel Campos
>>>>>>> www.miquel-campos.com
>>>>>>>
>>>>>>>
>>>>>>> On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara <[email protected]>
>>>>>>> wrote:
>>>>>>>
>>>>>>>> I'm not a rigger but I've rigged in Maya a few times and it was
>>>>>>>> quite painful. I've got to try this. Thanks Miquel !
>>>>>>>>
>>>>>>>> Let me buy you a beer for this next time.
>>>>>>>>
>>>>>>>> Martin
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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