Workaround for this one so long is: After you are happy with your guide, rotate the whole guide with the main controller so the spine looks up in y, create the rig and rotate the main controller so your rig targets in z direction again. Don't forget to freeze the transforms of your main controller after you rotated it.
2015-02-02 17:59 GMT+01:00 Mario Reitbauer <[email protected]>: > Took a look at it and the reason of the flipping are the motion path > upvectors. Gonna try to solve it later. > > 2015-02-01 23:26 GMT+01:00 Miquel Campos <[email protected]>: > >> Hello Mario, >> >> There is a limitation how the constraints work in Maya, since it is >> always in local space. But I will check,this. Probably is one of the >> references that is no oriented correctly. Thanks for the heads up. >> >> cheers, >> miquel >> >> >> ---------------------------------------------------- >> >> Miquel Campos >> www.miquel-campos.com >> >> >> On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer < >> [email protected]> wrote: >> >>> Got a question regarding the ik-spine. >>> When I create it horizontal so it fits to a quadruped it starts flipping >>> as soon as the root or eff are moved in y. >>> In gear this isn't the case. Do I miss a setting for the upvector >>> somewere ? >>> >>> This video shows it: >>> http://screencast.com/t/R46iTE9ZZ6 >>> >>> Maybe you could give me a hint what I'm doing wrong :) >>> >>> 2015-02-01 16:57 GMT+01:00 Mario Reitbauer <[email protected]>: >>> >>>> This looks awesome ! >>>> Nice one, thank you so much ! >>>> >>>> One thing I am missing is a 3jnt leg for quadrupeds/animals. >>>> Any chance that someone is working on that one ? >>>> >>>> 2015-02-01 15:25 GMT+01:00 Nicolas Esposito <[email protected]>: >>>> >>>>> Nice!!! >>>>> I'm promoting it on Unreal Engine 4 and some italian forums, spread >>>>> the word guys! >>>>> >>>>> 2015-02-01 15:12 GMT+01:00 Miquel Campos <[email protected]>: >>>>> >>>>>> Hello! >>>>>> >>>>>> mGear 1.0 is available! >>>>>> http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya >>>>>> >>>>>> PS: Martin: Thanks! I hope mGear is useful for you. >>>>>> >>>>>> >>>>>> ---------------------------------------------------- >>>>>> >>>>>> Miquel Campos >>>>>> www.miquel-campos.com >>>>>> >>>>>> >>>>>> On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> I'm not a rigger but I've rigged in Maya a few times and it was >>>>>>> quite painful. I've got to try this. Thanks Miquel ! >>>>>>> >>>>>>> Let me buy you a beer for this next time. >>>>>>> >>>>>>> Martin >>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

