Hello Mario, There is a limitation how the constraints work in Maya, since it is always in local space. But I will check,this. Probably is one of the references that is no oriented correctly. Thanks for the heads up.
cheers, miquel ---------------------------------------------------- Miquel Campos www.miquel-campos.com On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer <cont...@marioreitbauer.at> wrote: > Got a question regarding the ik-spine. > When I create it horizontal so it fits to a quadruped it starts flipping > as soon as the root or eff are moved in y. > In gear this isn't the case. Do I miss a setting for the upvector somewere > ? > > This video shows it: > http://screencast.com/t/R46iTE9ZZ6 > > Maybe you could give me a hint what I'm doing wrong :) > > 2015-02-01 16:57 GMT+01:00 Mario Reitbauer <cont...@marioreitbauer.at>: > >> This looks awesome ! >> Nice one, thank you so much ! >> >> One thing I am missing is a 3jnt leg for quadrupeds/animals. >> Any chance that someone is working on that one ? >> >> 2015-02-01 15:25 GMT+01:00 Nicolas Esposito <3dv...@gmail.com>: >> >>> Nice!!! >>> I'm promoting it on Unreal Engine 4 and some italian forums, spread the >>> word guys! >>> >>> 2015-02-01 15:12 GMT+01:00 Miquel Campos <miquel.cam...@gmail.com>: >>> >>>> Hello! >>>> >>>> mGear 1.0 is available! >>>> http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya >>>> >>>> PS: Martin: Thanks! I hope mGear is useful for you. >>>> >>>> >>>> ---------------------------------------------------- >>>> >>>> Miquel Campos >>>> www.miquel-campos.com >>>> >>>> >>>> On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara <furik...@gmail.com> >>>> wrote: >>>> >>>>> I'm not a rigger but I've rigged in Maya a few times and it was quite >>>>> painful. I've got to try this. Thanks Miquel ! >>>>> >>>>> Let me buy you a beer for this next time. >>>>> >>>>> Martin >>>>> >>>>> >>>> >>> >> >