Hello Mario,

There is a limitation how the constraints work in Maya, since it is always
in local space. But I will check,this. Probably is one of the references
that is no oriented correctly.  Thanks for the heads up.

cheers,
miquel


----------------------------------------------------

Miquel Campos
www.miquel-campos.com


On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer <cont...@marioreitbauer.at>
wrote:

> Got a question regarding the ik-spine.
> When I create it horizontal so it fits to a quadruped it starts flipping
> as soon as the root or eff are moved in y.
> In gear this isn't the case. Do I miss a setting for the upvector somewere
> ?
>
> This video shows it:
> http://screencast.com/t/R46iTE9ZZ6
>
> Maybe you could give me a hint what I'm doing wrong :)
>
> 2015-02-01 16:57 GMT+01:00 Mario Reitbauer <cont...@marioreitbauer.at>:
>
>> This looks awesome !
>> Nice one, thank you so much !
>>
>> One thing I am missing is a 3jnt leg for quadrupeds/animals.
>> Any chance that someone is working on that one ?
>>
>> 2015-02-01 15:25 GMT+01:00 Nicolas Esposito <3dv...@gmail.com>:
>>
>>> Nice!!!
>>> I'm promoting it on Unreal Engine 4 and some italian forums, spread the
>>> word guys!
>>>
>>> 2015-02-01 15:12 GMT+01:00 Miquel Campos <miquel.cam...@gmail.com>:
>>>
>>>> Hello!
>>>>
>>>> mGear 1.0 is available!
>>>> http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya
>>>>
>>>> PS: Martin: Thanks! I hope mGear is useful for you.
>>>>
>>>>
>>>> ----------------------------------------------------
>>>>
>>>> Miquel Campos
>>>> www.miquel-campos.com
>>>>
>>>>
>>>> On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara <furik...@gmail.com>
>>>> wrote:
>>>>
>>>>> I'm not a rigger but I've rigged in Maya a few times and it was quite
>>>>> painful. I've got to try this. Thanks Miquel !
>>>>>
>>>>> Let me buy you a beer for this next time.
>>>>>
>>>>> Martin
>>>>>
>>>>>
>>>>
>>>
>>
>

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