Hello,

Here is the fix for the spine
Copy it here ...\mGear_2015\scripts\mgear\maya\rig\component\spine_ik_01
and replace the old version

I will update the main download with some  new tools next week ;)

Cheers,
Miquel


----------------------------------------------------

Miquel Campos
www.miquel-campos.com


On Tue, Feb 3, 2015 at 7:19 AM, Miquel Campos <[email protected]>
wrote:

> Hello Mario,
>
> I have the component fix. I did it yesterday ;). I will upload it later.
>
> Cheers mate
>
>
> ----------------------------------------------------
>
> Miquel Campos
> www.miquel-campos.com
>
>
> On Tue, Feb 3, 2015 at 6:43 AM, Mario Reitbauer <[email protected]
> > wrote:
>
>> Workaround for this one so long is:
>> After you are happy with your guide, rotate the whole guide with the main
>> controller so the spine looks up in y, create the rig and rotate the main
>> controller so your rig targets in z direction again. Don't forget to freeze
>> the transforms of your main controller after you rotated it.
>>
>> 2015-02-02 17:59 GMT+01:00 Mario Reitbauer <[email protected]>:
>>
>>> Took a look at it and the reason of the flipping are the motion path
>>> upvectors. Gonna try to solve it later.
>>>
>>> 2015-02-01 23:26 GMT+01:00 Miquel Campos <[email protected]>:
>>>
>>>> Hello Mario,
>>>>
>>>> There is a limitation how the constraints work in Maya, since it is
>>>> always in local space. But I will check,this. Probably is one of the
>>>> references that is no oriented correctly.  Thanks for the heads up.
>>>>
>>>> cheers,
>>>> miquel
>>>>
>>>>
>>>> ----------------------------------------------------
>>>>
>>>> Miquel Campos
>>>> www.miquel-campos.com
>>>>
>>>>
>>>> On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer <
>>>> [email protected]> wrote:
>>>>
>>>>> Got a question regarding the ik-spine.
>>>>> When I create it horizontal so it fits to a quadruped it starts
>>>>> flipping as soon as the root or eff are moved in y.
>>>>> In gear this isn't the case. Do I miss a setting for the upvector
>>>>> somewere ?
>>>>>
>>>>> This video shows it:
>>>>> http://screencast.com/t/R46iTE9ZZ6
>>>>>
>>>>> Maybe you could give me a hint what I'm doing wrong :)
>>>>>
>>>>> 2015-02-01 16:57 GMT+01:00 Mario Reitbauer <[email protected]>
>>>>> :
>>>>>
>>>>>> This looks awesome !
>>>>>> Nice one, thank you so much !
>>>>>>
>>>>>> One thing I am missing is a 3jnt leg for quadrupeds/animals.
>>>>>> Any chance that someone is working on that one ?
>>>>>>
>>>>>> 2015-02-01 15:25 GMT+01:00 Nicolas Esposito <[email protected]>:
>>>>>>
>>>>>>> Nice!!!
>>>>>>> I'm promoting it on Unreal Engine 4 and some italian forums, spread
>>>>>>> the word guys!
>>>>>>>
>>>>>>> 2015-02-01 15:12 GMT+01:00 Miquel Campos <[email protected]>:
>>>>>>>
>>>>>>>> Hello!
>>>>>>>>
>>>>>>>> mGear 1.0 is available!
>>>>>>>> http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya
>>>>>>>>
>>>>>>>> PS: Martin: Thanks! I hope mGear is useful for you.
>>>>>>>>
>>>>>>>>
>>>>>>>> ----------------------------------------------------
>>>>>>>>
>>>>>>>> Miquel Campos
>>>>>>>> www.miquel-campos.com
>>>>>>>>
>>>>>>>>
>>>>>>>> On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara <[email protected]>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> I'm not a rigger but I've rigged in Maya a few times and it was
>>>>>>>>> quite painful. I've got to try this. Thanks Miquel !
>>>>>>>>>
>>>>>>>>> Let me buy you a beer for this next time.
>>>>>>>>>
>>>>>>>>> Martin
>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

Attachment: spineFix.rar
Description: application/rar

Reply via email to