Hello, Here is the fix for the spine Copy it here ...\mGear_2015\scripts\mgear\maya\rig\component\spine_ik_01 and replace the old version
I will update the main download with some new tools next week ;) Cheers, Miquel ---------------------------------------------------- Miquel Campos www.miquel-campos.com On Tue, Feb 3, 2015 at 7:19 AM, Miquel Campos <[email protected]> wrote: > Hello Mario, > > I have the component fix. I did it yesterday ;). I will upload it later. > > Cheers mate > > > ---------------------------------------------------- > > Miquel Campos > www.miquel-campos.com > > > On Tue, Feb 3, 2015 at 6:43 AM, Mario Reitbauer <[email protected] > > wrote: > >> Workaround for this one so long is: >> After you are happy with your guide, rotate the whole guide with the main >> controller so the spine looks up in y, create the rig and rotate the main >> controller so your rig targets in z direction again. Don't forget to freeze >> the transforms of your main controller after you rotated it. >> >> 2015-02-02 17:59 GMT+01:00 Mario Reitbauer <[email protected]>: >> >>> Took a look at it and the reason of the flipping are the motion path >>> upvectors. Gonna try to solve it later. >>> >>> 2015-02-01 23:26 GMT+01:00 Miquel Campos <[email protected]>: >>> >>>> Hello Mario, >>>> >>>> There is a limitation how the constraints work in Maya, since it is >>>> always in local space. But I will check,this. Probably is one of the >>>> references that is no oriented correctly. Thanks for the heads up. >>>> >>>> cheers, >>>> miquel >>>> >>>> >>>> ---------------------------------------------------- >>>> >>>> Miquel Campos >>>> www.miquel-campos.com >>>> >>>> >>>> On Mon, Feb 2, 2015 at 3:20 AM, Mario Reitbauer < >>>> [email protected]> wrote: >>>> >>>>> Got a question regarding the ik-spine. >>>>> When I create it horizontal so it fits to a quadruped it starts >>>>> flipping as soon as the root or eff are moved in y. >>>>> In gear this isn't the case. Do I miss a setting for the upvector >>>>> somewere ? >>>>> >>>>> This video shows it: >>>>> http://screencast.com/t/R46iTE9ZZ6 >>>>> >>>>> Maybe you could give me a hint what I'm doing wrong :) >>>>> >>>>> 2015-02-01 16:57 GMT+01:00 Mario Reitbauer <[email protected]> >>>>> : >>>>> >>>>>> This looks awesome ! >>>>>> Nice one, thank you so much ! >>>>>> >>>>>> One thing I am missing is a 3jnt leg for quadrupeds/animals. >>>>>> Any chance that someone is working on that one ? >>>>>> >>>>>> 2015-02-01 15:25 GMT+01:00 Nicolas Esposito <[email protected]>: >>>>>> >>>>>>> Nice!!! >>>>>>> I'm promoting it on Unreal Engine 4 and some italian forums, spread >>>>>>> the word guys! >>>>>>> >>>>>>> 2015-02-01 15:12 GMT+01:00 Miquel Campos <[email protected]>: >>>>>>> >>>>>>>> Hello! >>>>>>>> >>>>>>>> mGear 1.0 is available! >>>>>>>> http://www.miquel-campos.com/post/109768264793/mgear-1-0-rigging-framework-for-autodesk-maya >>>>>>>> >>>>>>>> PS: Martin: Thanks! I hope mGear is useful for you. >>>>>>>> >>>>>>>> >>>>>>>> ---------------------------------------------------- >>>>>>>> >>>>>>>> Miquel Campos >>>>>>>> www.miquel-campos.com >>>>>>>> >>>>>>>> >>>>>>>> On Fri, Jan 30, 2015 at 4:43 PM, Martin Yara <[email protected]> >>>>>>>> wrote: >>>>>>>> >>>>>>>>> I'm not a rigger but I've rigged in Maya a few times and it was >>>>>>>>> quite painful. I've got to try this. Thanks Miquel ! >>>>>>>>> >>>>>>>>> Let me buy you a beer for this next time. >>>>>>>>> >>>>>>>>> Martin >>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >
spineFix.rar
Description: application/rar

