I am moving a number of scenes animated in Maya to Soft for shading and
rendering, but am running into the old problem of hierarchial rig having
all pivots on child nodes moving to the center of the parent locator/Null.
I thought this behaviour was when using groups instead of proper hierarchy
in Maya, but now I see it with hierarchy too. Does some smart Maya savvy
person here perhaps know how to fix this one? I have tried FBX and Collada
with same dismal results.

The rig is really simple - just curves and locators - no fancy bones,
expressions or constraints.


Thanks.

Morten

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