Is this using Alembic?

Eric T.

On Wednesday, April 08, 2015 11:08:09 AM, Morten Bartholdy wrote:
I am moving a number of scenes animated in Maya to Soft for shading
and rendering, but am running into the old problem of hierarchial rig
having all pivots on child nodes moving to the center of the parent
locator/Null. I thought this behaviour was when using groups instead
of proper hierarchy in Maya, but now I see it with hierarchy too. Does
some smart Maya savvy person here perhaps know how to fix this one? I
have tried FBX and Collada with same dismal results.

The rig is really simple - just curves and locators - no fancy bones,
expressions or constraints.

Thanks.

Morten


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