Yea would say the same as Eric. Try using Alembic instead. 2015-04-08 17:17 GMT+02:00 Eric Thivierge <[email protected]>:
> Is this using Alembic? > > Eric T. > > > On Wednesday, April 08, 2015 11:08:09 AM, Morten Bartholdy wrote: > >> I am moving a number of scenes animated in Maya to Soft for shading >> and rendering, but am running into the old problem of hierarchial rig >> having all pivots on child nodes moving to the center of the parent >> locator/Null. I thought this behaviour was when using groups instead >> of proper hierarchy in Maya, but now I see it with hierarchy too. Does >> some smart Maya savvy person here perhaps know how to fix this one? I >> have tried FBX and Collada with same dismal results. >> >> The rig is really simple - just curves and locators - no fancy bones, >> expressions or constraints. >> >> Thanks. >> >> Morten >> >> >

