Yea would say the same as Eric. Try using Alembic instead.

2015-04-08 17:17 GMT+02:00 Eric Thivierge <[email protected]>:

> Is this using Alembic?
>
> Eric T.
>
>
> On Wednesday, April 08, 2015 11:08:09 AM, Morten Bartholdy wrote:
>
>> I am moving a number of scenes animated in Maya to Soft for shading
>> and rendering, but am running into the old problem of hierarchial rig
>> having all pivots on child nodes moving to the center of the parent
>> locator/Null. I thought this behaviour was when using groups instead
>> of proper hierarchy in Maya, but now I see it with hierarchy too. Does
>> some smart Maya savvy person here perhaps know how to fix this one? I
>> have tried FBX and Collada with same dismal results.
>>
>> The rig is really simple - just curves and locators - no fancy bones,
>> expressions or constraints.
>>
>> Thanks.
>>
>> Morten
>>
>>
>

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