Are you applying a cache to existing geometry in Softimage or are you pulling geometry and point / transform caches in?

Eric T.

On 4/8/2015 11:28 AM, Mirko Jankovic wrote:
IM right now rendering BUNCH of scenes from Maya in SI, and alembic is your friend!

On Wed, Apr 8, 2015 at 5:21 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <j.ponthi...@nasa.gov <mailto:j.ponthi...@nasa.gov>> wrote:

    Are your locator pivots at zero local to the pivot geometry? Or
    have you modified them in some way?

    --

    Joey Ponthieux

    LaRC Information Technology Enhanced Services (LITES)

    MYMIC Technical Services

    NASA Langley Research Center

    __________________________________________________

    Opinions stated here-in are strictly those of the author and do not

    represent the opinions of NASA or any other party.

    *From:*softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>
    [mailto:softimage-boun...@listproc.autodesk.com
    <mailto:softimage-boun...@listproc.autodesk.com>] *On Behalf Of
    *Morten Bartholdy
    *Sent:* Wednesday, April 08, 2015 11:08 AM
    *To:* softimage@listproc.autodesk.com
    <mailto:softimage@listproc.autodesk.com>
    *Subject:* Maya to Soft f*cks up pivot positions

    I am moving a number of scenes animated in Maya to Soft for
    shading and rendering, but am running into the old problem of
    hierarchial rig having all pivots on child nodes moving to the
    center of the parent locator/Null. I thought this behaviour was
    when using groups instead of proper hierarchy in Maya, but now I
    see it with hierarchy too. Does some smart Maya savvy person here
    perhaps know how to fix this one? I have tried FBX and Collada
    with same dismal results.

    The rig is really simple - just curves and locators - no fancy
    bones, expressions or constraints.

    Thanks.

    Morten



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