Are your locator pivots at zero local to the pivot geometry? Or have you 
modified them in some way?

--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
MYMIC Technical Services
NASA Langley Research Center
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Opinions stated here-in are strictly those of the author and do not
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From: [email protected] 
[mailto:[email protected]] On Behalf Of Morten Bartholdy
Sent: Wednesday, April 08, 2015 11:08 AM
To: [email protected]
Subject: Maya to Soft f*cks up pivot positions


I am moving a number of scenes animated in Maya to Soft for shading and 
rendering, but am running into the old problem of hierarchial rig having all 
pivots on child nodes moving to the center of the parent locator/Null. I 
thought this behaviour was when using groups instead of proper hierarchy in 
Maya, but now I see it with hierarchy too. Does some smart Maya savvy person 
here perhaps know how to fix this one? I have tried FBX and Collada with same 
dismal results.



The rig is really simple - just curves and locators - no fancy bones, 
expressions or constraints.





Thanks.



Morten

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