Are your locator pivots at zero local to the pivot geometry? Or have you modified them in some way?
-- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) MYMIC Technical Services NASA Langley Research Center __________________________________________________ Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. From: [email protected] [mailto:[email protected]] On Behalf Of Morten Bartholdy Sent: Wednesday, April 08, 2015 11:08 AM To: [email protected] Subject: Maya to Soft f*cks up pivot positions I am moving a number of scenes animated in Maya to Soft for shading and rendering, but am running into the old problem of hierarchial rig having all pivots on child nodes moving to the center of the parent locator/Null. I thought this behaviour was when using groups instead of proper hierarchy in Maya, but now I see it with hierarchy too. Does some smart Maya savvy person here perhaps know how to fix this one? I have tried FBX and Collada with same dismal results. The rig is really simple - just curves and locators - no fancy bones, expressions or constraints. Thanks. Morten

