IM right now rendering BUNCH of scenes from Maya in SI, and alembic is your
friend!

On Wed, Apr 8, 2015 at 5:21 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
[email protected]> wrote:

>  Are your locator pivots at zero local to the pivot geometry? Or have you
> modified them in some way?
>
>
>
> --
>
> Joey Ponthieux
>
> LaRC Information Technology Enhanced Services (LITES)
>
> MYMIC Technical Services
>
> NASA Langley Research Center
>
> __________________________________________________
>
> Opinions stated here-in are strictly those of the author and do not
>
> represent the opinions of NASA or any other party.
>
>
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Morten Bartholdy
> *Sent:* Wednesday, April 08, 2015 11:08 AM
> *To:* [email protected]
> *Subject:* Maya to Soft f*cks up pivot positions
>
>
>
> I am moving a number of scenes animated in Maya to Soft for shading and
> rendering, but am running into the old problem of hierarchial rig having
> all pivots on child nodes moving to the center of the parent locator/Null.
> I thought this behaviour was when using groups instead of proper hierarchy
> in Maya, but now I see it with hierarchy too. Does some smart Maya savvy
> person here perhaps know how to fix this one? I have tried FBX and Collada
> with same dismal results.
>
>
>
> The rig is really simple - just curves and locators - no fancy bones,
> expressions or constraints.
>
>
>
>
>
> Thanks.
>
>
>
> Morten
>

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