IM right now rendering BUNCH of scenes from Maya in SI, and alembic is your friend!
On Wed, Apr 8, 2015 at 5:21 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < [email protected]> wrote: > Are your locator pivots at zero local to the pivot geometry? Or have you > modified them in some way? > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES) > > MYMIC Technical Services > > NASA Langley Research Center > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > *From:* [email protected] [mailto: > [email protected]] *On Behalf Of *Morten Bartholdy > *Sent:* Wednesday, April 08, 2015 11:08 AM > *To:* [email protected] > *Subject:* Maya to Soft f*cks up pivot positions > > > > I am moving a number of scenes animated in Maya to Soft for shading and > rendering, but am running into the old problem of hierarchial rig having > all pivots on child nodes moving to the center of the parent locator/Null. > I thought this behaviour was when using groups instead of proper hierarchy > in Maya, but now I see it with hierarchy too. Does some smart Maya savvy > person here perhaps know how to fix this one? I have tried FBX and Collada > with same dismal results. > > > > The rig is really simple - just curves and locators - no fancy bones, > expressions or constraints. > > > > > > Thanks. > > > > Morten >

