Well the geometry is some 55 millions tris taking 1,3 GB so I am actually
only trying to move the animated rig and reconstrain to a refmodel in Soft.
The animated rig consists of locators and curves with shapes showing how
they are supposed to move - translate and rotate. So I guess the first
scenario you mention applies.

MB




Den 8. april 2015 kl. 17:32 skrev Eric Thivierge <[email protected]>:

> geometry in Softimage or are you pulling geometry and point / transform
> caches in?
> 
> Eric T.
> 
> On 4/8/2015 11:28 AM, Mirko Jankovic wrote:
> > IM right now rendering BUNCH of scenes from Maya in SI, and alembic is your
> > friend!
> > 
> > On Wed, Apr 8, 2015 at 5:21 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] <
> > [email protected] <mailto:[email protected]> > wrote:
> > > 
> > > Are your locator pivots at zero local to the pivot geometry? Or have you
> > > modified them in some way?
> > > 
> > > 
> > > 
> > > --
> > > 
> > > Joey Ponthieux
> > > 
> > > LaRC Information Technology Enhanced Services (LITES)
> > > 
> > > MYMIC Technical Services
> > > 
> > > NASA Langley Research Center
> > > 
> > > __________________________________________________
> > > 
> > > Opinions stated here-in are strictly those of the author and do not
> > > 
> > > represent the opinions of NASA or any other party.
> > > 
> > > 
> > > 
> > > From: [email protected]
> > > <mailto:[email protected]> [mailto:
> > > [email protected]
> > > <mailto:[email protected]> ] On Behalf Of Morten
> > > Bartholdy
> > > Sent: Wednesday, April 08, 2015 11:08 AM
> > > To: [email protected]
> > > <mailto:[email protected]>
> > > Subject: Maya to Soft f*cks up pivot positions
> > > 
> > > 
> > > 
> > > I am moving a number of scenes animated in Maya to Soft for shading and
> > > rendering, but am running into the old problem of hierarchial rig having
> > > all pivots on child nodes moving to the center of the parent locator/Null.
> > > I thought this behaviour was when using groups instead of proper hierarchy
> > > in Maya, but now I see it with hierarchy too. Does some smart Maya savvy
> > > person here perhaps know how to fix this one? I have tried FBX and Collada
> > > with same dismal results.
> > > 
> > > The rig is really simple - just curves and locators - no fancy bones,
> > > expressions or constraints.
> > > 
> > > 
> > > Thanks.
> > > 
> > > Morten

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