Well the geometry is some 55 millions tris taking 1,3 GB so I am actually only trying to move the animated rig and reconstrain to a refmodel in Soft. The animated rig consists of locators and curves with shapes showing how they are supposed to move - translate and rotate. So I guess the first scenario you mention applies.
MB Den 8. april 2015 kl. 17:32 skrev Eric Thivierge <[email protected]>: > geometry in Softimage or are you pulling geometry and point / transform > caches in? > > Eric T. > > On 4/8/2015 11:28 AM, Mirko Jankovic wrote: > > IM right now rendering BUNCH of scenes from Maya in SI, and alembic is your > > friend! > > > > On Wed, Apr 8, 2015 at 5:21 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] < > > [email protected] <mailto:[email protected]> > wrote: > > > > > > Are your locator pivots at zero local to the pivot geometry? Or have you > > > modified them in some way? > > > > > > > > > > > > -- > > > > > > Joey Ponthieux > > > > > > LaRC Information Technology Enhanced Services (LITES) > > > > > > MYMIC Technical Services > > > > > > NASA Langley Research Center > > > > > > __________________________________________________ > > > > > > Opinions stated here-in are strictly those of the author and do not > > > > > > represent the opinions of NASA or any other party. > > > > > > > > > > > > From: [email protected] > > > <mailto:[email protected]> [mailto: > > > [email protected] > > > <mailto:[email protected]> ] On Behalf Of Morten > > > Bartholdy > > > Sent: Wednesday, April 08, 2015 11:08 AM > > > To: [email protected] > > > <mailto:[email protected]> > > > Subject: Maya to Soft f*cks up pivot positions > > > > > > > > > > > > I am moving a number of scenes animated in Maya to Soft for shading and > > > rendering, but am running into the old problem of hierarchial rig having > > > all pivots on child nodes moving to the center of the parent locator/Null. > > > I thought this behaviour was when using groups instead of proper hierarchy > > > in Maya, but now I see it with hierarchy too. Does some smart Maya savvy > > > person here perhaps know how to fix this one? I have tried FBX and Collada > > > with same dismal results. > > > > > > The rig is really simple - just curves and locators - no fancy bones, > > > expressions or constraints. > > > > > > > > > Thanks. > > > > > > Morten

