I get the idea, thanks. So to fix this I will have to build a new rig where
locators are translated and then parented!?

Is there no way to get proper world positions for pivots that are moved the
way you described?

MB



Den 8. april 2015 kl. 17:45 skrev "Ponthieux, Joseph G. (LARC-E1A)[LITES]"
<[email protected]>:

> 
> To ty to explain better
> 
> 
> 
> Create a new scene in Maya
> 
> Create a locator
> 
> Make sure it is selected
> 
> Hit the W key (for transform)
> 
> Hit the Insert key (you are now editing the pivot)
> 
> Move the pivot around
> 
> 
> 
> Note that the object XYZ position is still the same in the channel box even
> after you moved the pivot. This is how Maya works. Position remains the
> same, pivot rotation is isolated from transform position. When other app
> try to interpret this they get confused and can’t really always translate
> 
> 
> 
> 
> 
> --
> 
> Joey Ponthieux
> 
> LaRC Information Technology Enhanced Services (LITES)
> 
> MYMIC Technical Services
> 
> NASA Langley Research Center
> 
> __________________________________________________
> 
> Opinions stated here-in are strictly those of the author and do not
> 
> represent the opinions of NASA or any other party.
> 
> 
> 
> From: Morten Bartholdy [mailto:[email protected]]
> Sent: Wednesday, April 08, 2015 11:29 AM
> To: Ponthieux, Joseph G. (LARC-E1A)[LITES]
> Subject: RE: Maya to Soft f*cks up pivot positions
> 
> 
> 
> There you got me - it was animated by an offsite Maya artist so I don't
> know but will ask. I don't know enough Maya to check.
> 
> MB
> 
> 
>   Den 8. april 2015 kl. 17:21 skrev "Ponthieux, Joseph G.
> (LARC-E1A)[LITES]" <[email protected]>:
> 
> > 
> > --> -->
> > 
> > Are your locator pivots at zero local to the pivot geometry? Or have you
> > modified them in some way?
> > 
> > 
> > 
> > --
> > 
> > Joey Ponthieux
> > 
> > LaRC Information Technology Enhanced Services (LITES)
> > 
> > MYMIC Technical Services
> > 
> > NASA Langley Research Center
> > 
> > __________________________________________________
> > 
> > Opinions stated here-in are strictly those of the author and do not
> > 
> > represent the opinions of NASA or any other party.
> > 
> > 
> > 
> > From: [email protected]
> > [mailto:[email protected]] On Behalf Of Morten
> > Bartholdy
> > Sent: Wednesday, April 08, 2015 11:08 AM
> > To: [email protected]
> > Subject: Maya to Soft f*cks up pivot positions
> > 
> > 
> > 
> > I am moving a number of scenes animated in Maya to Soft for shading and
> > rendering, but am running into the old problem of hierarchial rig having
> > all pivots on child nodes moving to the center of the parent locator/Null.
> > I thought this behaviour was when using groups instead of proper hierarchy
> > in Maya, but now I see it with hierarchy too. Does some smart Maya savvy
> > person here perhaps know how to fix this one? I have tried FBX and Collada
> > with same dismal results.
> > 
> > The rig is really simple - just curves and locators - no fancy bones,
> > expressions or constraints.
> > 
> > 
> > Thanks.
> > 
> > Morten
> 
> 
> 

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