Right - I guess I will have to bug our Maya artist for this one. Thanks Joey.
MB Den 8. april 2015 kl. 17:47 skrev "Ponthieux, Joseph G. (LARC-E1A)[LITES]" <[email protected]>: > > Yes, make a new null for every position/pivot offset you need. Leave the > actual pivots alone. > > > > Null_Position > > Null_position_offset > > Null_Rotate > > Null_whatever > > > Null_geometry > > > > > > Animate null position directly to the curve. As long as all pivots are > unaffected or unchanged everything remains 1:1 > > > > -- > > Joey Ponthieux > > LaRC Information Technology Enhanced Services (LITES) > > MYMIC Technical Services > > NASA Langley Research Center > > __________________________________________________ > > Opinions stated here-in are strictly those of the author and do not > > represent the opinions of NASA or any other party. > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Morten > Bartholdy > Sent: Wednesday, April 08, 2015 11:44 AM > To: [email protected] > Subject: RE: Maya to Soft f*cks up pivot positions > > > > I think I understand what you are saying, but I am not sure I get the > cascade thing. Do you mean rebuild the hierarchy "properly"? > > MB > > > > > Den 8. april 2015 kl. 17:37 skrev "Ponthieux, Joseph G. (LARC-E1A)[LITES]" > < [email protected] <mailto:[email protected]> >: > > > > > --> --> > > > > Maya pivots are not like Soft Centres. They don’t equate and aren’t really > > the same thing. > > > > > > > > In Maya when you alter pivot “position” is seems much like a hack. The > > pivot can be moved but it still says that it is zero local to the geometry. > > Regerdless where you put the pivot, its always zero to the geometry. Soft > > is reading it right. > > > > > > > > Yeah I know, you can move the pivot and all that but’s not a 1:1 > > relationship to position like Soft is. That’s why its always a really bad > > idea to move the pivot in Maya. Best way to set of the same thing in Maya > > is cascade nulls or locators. Things will always be relative meaning pivots > > will always reflect exactly where the object is. > > > > > > > > -- > > > > Joey Ponthieux > > > > LaRC Information Technology Enhanced Services (LITES) > > > > MYMIC Technical Services > > > > NASA Langley Research Center > > > > __________________________________________________ > > > > Opinions stated here-in are strictly those of the author and do not > > > > represent the opinions of NASA or any other party. > > > > > > > > From: Morten Bartholdy [ mailto:[email protected] > > <mailto:[email protected]> ] > > Sent: Wednesday, April 08, 2015 11:29 AM > > To: Ponthieux, Joseph G. (LARC-E1A)[LITES] > > Subject: RE: Maya to Soft f*cks up pivot positions > > > > > > > > There you got me - it was animated by an offsite Maya artist so I don't > > know but will ask. I don't know enough Maya to check. > > > > MB > > > > > > > > Den 8. april 2015 kl. 17:21 skrev "Ponthieux, Joseph G. (LARC-E1A)[LITES]" > > < [email protected] <mailto:[email protected]> >: > > > > > > > > --> --> > > > > > > Are your locator pivots at zero local to the pivot geometry? Or have you > > > modified them in some way? > > > > > > > > > > > > -- > > > > > > Joey Ponthieux > > > > > > LaRC Information Technology Enhanced Services (LITES) > > > > > > MYMIC Technical Services > > > > > > NASA Langley Research Center > > > > > > __________________________________________________ > > > > > > Opinions stated here-in are strictly those of the author and do not > > > > > > represent the opinions of NASA or any other party. > > > > > > > > > > > > From: [email protected] > > > <mailto:[email protected]> [ > > > mailto:[email protected] > > > <mailto:[email protected]> ] On Behalf Of Morten > > > Bartholdy > > > Sent: Wednesday, April 08, 2015 11:08 AM > > > To: [email protected] > > > <mailto:[email protected]> > > > Subject: Maya to Soft f*cks up pivot positions > > > > > > > > > > > > I am moving a number of scenes animated in Maya to Soft for shading and > > > rendering, but am running into the old problem of hierarchial rig having > > > all pivots on child nodes moving to the center of the parent locator/Null. > > > I thought this behaviour was when using groups instead of proper hierarchy > > > in Maya, but now I see it with hierarchy too. Does some smart Maya savvy > > > person here perhaps know how to fix this one? I have tried FBX and Collada > > > with same dismal results. > > > > > > The rig is really simple - just curves and locators - no fancy bones, > > > expressions or constraints. > > > > > > > > > Thanks. > > > > > > Morten > > > > > > > > >

