Yes, when using packed Alembics (default) only the object declaration is 
written to the IFD. The actual geometry is referenced to the Alembic file on 
disk, hence IFDs stay reasonably small.

> On Aug 20, 2015, at 16:46, Francois Lord <[email protected]> wrote:
> 
> What about disk space?
> Can you, in Mantra, reference alembic deforming geometry directly so it 
> doesn't have to be part of the ifd file at each frame?
> 
> On 2015-08-20 10:40, Sandy Sutherland wrote:
>> At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote a 
>> tool to submit renders from Houdini to RR that had the main render job wait 
>> for the IFD job to finish, before starting - easy to do.  The IFD generating 
>> was pretty quick, so we did not really have machines waiting to render.
>> 
>> On Thu, Aug 20, 2015 at 3:30 PM, Ciaran Moloney <[email protected] 
>> <mailto:[email protected]>> wrote:
>> Pretty sure that applies also to Mantra renders. But, most places have a 
>> smaller pool of engine licenses and export all frames to .ass or .ifd for 
>> rendering. Since export times are usually shorter than render times, it 
>> works out quite efficiently. But yeah, definitely another expense to 
>> consider.
>> 
>> 
>> On Thu, Aug 20, 2015 at 11:53 AM, Mike Donovan < 
>> <mailto:[email protected]>[email protected] 
>> <mailto:[email protected]>> wrote:
>>  One thing that is a bummer with HTOA is that you will need to purchase a 
>> Houdini Engine license for every node on your farm unless all the geometry 
>> creation is done before rendering.
>> 
>>  
>> This cost be quite steep … essentially a $500 additional cost to each Arnold 
>> license.
>> 
>>  
>> 
>> 
> 

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