Modo is sooo good for modeling, UVs and content creation. I'm really supprised you guys say it's clumsy. The action centers, falloffs, snapping and the selection workflow is just top notch imo. People are different I quess? : ) On 21 Aug 2015 00:22, "Andy Goehler" <[email protected]> wrote:
> Yes, when using packed Alembics (default) only the object declaration is > written to the IFD. The actual geometry is referenced to the Alembic file > on disk, hence IFDs stay reasonably small. > > On Aug 20, 2015, at 16:46, Francois Lord <[email protected]> wrote: > > What about disk space? > Can you, in Mantra, reference alembic deforming geometry directly so it > doesn't have to be part of the ifd file at each frame? > > On 2015-08-20 10:40, Sandy Sutherland wrote: > > At Sunrise we had 5 IFD generating machines (Engine lics), and I wrote a > tool to submit renders from Houdini to RR that had the main render job wait > for the IFD job to finish, before starting - easy to do. The IFD > generating was pretty quick, so we did not really have machines waiting to > render. > > On Thu, Aug 20, 2015 at 3:30 PM, Ciaran Moloney <[email protected]> > wrote: > >> Pretty sure that applies also to Mantra renders. But, most places have a >> smaller pool of engine licenses and export all frames to .ass or .ifd for >> rendering. Since export times are usually shorter than render times, it >> works out quite efficiently. But yeah, definitely another expense to >> consider. >> >> >> On Thu, Aug 20, 2015 at 11:53 AM, Mike Donovan < <[email protected]> >> [email protected]> wrote: >> >>> One thing that is a bummer with HTOA is that you will need to purchase >>> a Houdini Engine license for every node on your farm unless all the >>> geometry creation is done before rendering. >>> >>> >>> This cost be quite steep … essentially a $500 additional cost to each >>> Arnold license. >>> >>> >> >> > > >

