Yes, it’s great to work that way. SolidAngle have just recently added polysoup support and tickets are in place for packed primitives and alembic procedural for HtoA.
> On Aug 21, 2015, at 16:28, Francois Lord <[email protected]> wrote: > > Yeah I tested that last night at home. It's even better than Delayed Load > shaders because you see the geo in the viewport and you can assign materials. > This is a huge advantage over Arnold. In fact, I'm surprised SolidAngle > doesn't provide an Alembic procedural.

