Yes, it’s great to work that way. 

SolidAngle have just recently added polysoup support and tickets are in place 
for packed primitives and alembic procedural for HtoA.


> On Aug 21, 2015, at 16:28, Francois Lord <[email protected]> wrote:
> 
> Yeah I tested that last night at home. It's even better than Delayed Load 
> shaders because you see the geo in the viewport and you can assign materials. 
> This is a huge advantage over Arnold. In fact, I'm surprised SolidAngle 
> doesn't provide an Alembic procedural. 

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