One of the big Game changers in both Redshift and Octane is just pure speed and 
scalability. Octane also has a standalone mode which is node based and the way 
you can bundle up parts of a shot to be imported as just one node really makes 
it a dream system for anyone who has a love affair with node based things. You 
can create file based texture libraries that are very easy to extend and plugin 
to scenes  The new render layers and passes in 2.23 and above is incredibly 
powerful. 

For us, our students will be exporting alembics to be textured, lit and 
rendered in Octane standalone. Having to re-export a few alembics now and again 
is nothing compared to trying to figure out why a Maya rig breaks on the 
renderfarm and not  on your machine. Coupled with using the GPUs on the lab 
machines when they are not in use adds a serious amount of rendering power. 
Personally I prefer Octane to redshift , but that’s because like Perry I just 
really love the power nodes give me. Setting up shots is an absolute breeze. 
Octane 3 looks pretty damn amazing.

 I really have a soft spot for Arnold, however I do think they are going to 
have to do something about speed. In the same way they came an destroyed the 
previous incumbents market share, Redshift and Octane have the potential to do 
it to them.  Time = Money afterall.

There is also Octane for Modo and Houdini (Maya and Soft as well of course) now 
for folks looking to not use the standalone.

This being said we are not a big VFX house. I suspect Arnold still has a very 
good grip on that for now because of all of their integrations and proven 
stability.

Kind regards

Angus






-----Original Message-----
From: Marc-Andre Carbonneau [mailto:[email protected]] 
Sent: 19 August 2015 06:59 PM
To: [email protected]
Subject: RE: Continued use of Softimage question

Hi guys,
Not being in the hi-res movie/ad industry anymore, I'm pretty surprised 
RedShift seems to have taken a place quite quick in your heart and more 
importantly in your pipeline. Of course the closer to real-time you get and the 
cost lowering Redshift provides is definitely interesting but I could not have 
predicted that Redshift would be such a game changer, at least for Softimage 
users.(I don't know about the other DCC users as I don't hang that much in 3D 
forums.

Where is that taking you? I mean, what do you guys see as the next step? I 
heard Octane is pretty slick too but have you checked out Brigade?
Is Arnold working towards this direction as well?

Curious MAC


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Jean-Louis Billard
Sent: August-19-15 11:52 AM
To: [email protected]
Subject: Re: Continued use of Softimage question

We’re still a Softimage pipeline, and just like most who are replying, the main 
reason is for the ease in lighting, rendering, and pass setup.
We have an Arnold renderfarm but we are finding ourselves using that less often 
in favour of Redshift.
Houdini is on our radar and we’ve been tinkering with it, and we have a Modo 
license but haven’t had the time to even install it.

Overall I think that we are still more efficient using Softimage as it is, than 
we would be switching to a newer workflow, which (without wanting to start that 
whole discussion again) speaks volumes about the quality of Softimage, bearing 
in mind that we can assume its development essentially finished 5 years ago!

Cheers,

Jean-Louis
Digital Golem






> On 19 Aug 2015, at 12:08, Sandy Sutherland <[email protected]> wrote:
> 
> Hi all,
> 
> After a stint out of the Softimage fold - mainly in setting up a Houdini 
> rendering and VFX pipeline somewhere, and now I am at Axis animation, doing 
> pipeline tools and setup - I wanted to get a feel for this - 
> 
> Who in the world is continuing to use Softimage?  Who might still be on the 
> lookout for high end Soft Riggers, pipeline, tools etc...?
> 
> Just wondering, as I consider the future for myself and family.
> 
> Thanks
> 
> Sandy




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