Indeed. Glad they've nailed down compatibility plans (well, beta at least) to a point release.
On 26 October 2015 at 15:35, Tim Leydecker <bauero...@gmx.de> wrote: > This is a follow up on my post regarding yeti&redshift: > > I couldn´t find where I had my info gotten from, so I dared ask Colin > Doncaster (peregrine*labs) > > Here´s Colin´s reply (with permission to post here): > > -- > > Hi Tim, > > There will be a beta implementation in Yeti 2.1 when released - not 2.0.10. > > Thank you > > -- > > Colin asks to stress that there isn´t a release date for Yeti 2.1 at this > time. > > > > > > > > > Hope this clears up any confusion I may have created and is found to be > good news instead! > > Cheers, > > tim > > > > > > Am 26.10.2015 um 14:22 schrieb Tim Leydecker: > > I am pretty sure I got that info from the redshift forums but searching > the whole forum for "yeti" > doesn´t return a hit. Can´t find it. > > The reason I have that omnious "yeti 2.10&redshift3d" in my head is that a > day after I had asked > a pipeline to be upgraded to the latest yeti plug-in version (2.09 then) I > had found that info on > 2.10 supposedly introducing redshift support. > > I´m digging. Can´t really actually just quickly test things thought, atm. > > Without yeti at home, I mean. > > Cheers, > > tim > > > Am 26.10.2015 um 11:44 schrieb Matt Morris: > > Hi Tim, > that's good news about yeti 2.10 and redshift - is there a link somewhere > to read up on this? > Cheers, > Matt > > > On 26 October 2015 at 08:02, Tim Leydecker <bauero...@gmx.de> wrote: > >> Hi Gerbrand, >> >> for curves, e.g. fur, the latest versions of redshift are supposed to >> support Maya´s Xgen >> for fur descriptions, I think there´s one or two guys here on the list >> who render fur with redshift. >> >> Also version 2.10 of yeti was announced to support redshift, which would >> mean rendering >> yeti data using redshift. >> >> Both I haven´t gotten around to try yet (i have no yeti license at home >> and no redshift at work...) >> but would love to get some info. The difficult bit would be how to get >> such data from Houdini Indie into Maya? >> >> For volumes, I have no news from redshift but it´s on their list afaik. >> >> Cheers, >> >> tim >> >> >> > > -- www.matinai.com