Indeed. Glad they've nailed down compatibility plans (well, beta at least)
to a point release.

On 26 October 2015 at 15:35, Tim Leydecker <bauero...@gmx.de> wrote:

> This is a follow up on my post regarding yeti&redshift:
>
> I couldn´t find where I had my info gotten from, so I dared ask Colin
> Doncaster (peregrine*labs)
>
> Here´s Colin´s reply (with permission to post here):
>
> --
>
> Hi Tim,
>
> There will be a beta implementation in Yeti 2.1 when released - not 2.0.10.
>
> Thank you
>
> --
>
> Colin asks to stress that there isn´t a release date for Yeti 2.1 at this 
> time.
>
>
>
>
>
>
>
>
> Hope this clears up any confusion I may have created and is found to be
> good news instead!
>
> Cheers,
>
> tim
>
>
>
>
>
> Am 26.10.2015 um 14:22 schrieb Tim Leydecker:
>
> I am pretty sure I got that info from the redshift forums but searching
> the whole forum for "yeti"
> doesn´t return a hit. Can´t find it.
>
> The reason I have that omnious "yeti 2.10&redshift3d" in my head is that a
> day after I had asked
> a pipeline to be upgraded to the latest yeti plug-in version (2.09 then) I
> had found that info on
> 2.10 supposedly introducing redshift support.
>
> I´m digging. Can´t really actually just quickly test things thought, atm.
>
> Without yeti at home, I mean.
>
> Cheers,
>
> tim
>
>
> Am 26.10.2015 um 11:44 schrieb Matt Morris:
>
> Hi Tim,
> that's good news about yeti 2.10 and redshift - is there a link somewhere
> to read up on this?
> Cheers,
> Matt
>
>
> On 26 October 2015 at 08:02, Tim Leydecker <bauero...@gmx.de> wrote:
>
>> Hi Gerbrand,
>>
>> for curves, e.g. fur, the latest versions of redshift are supposed to
>> support Maya´s Xgen
>> for fur descriptions, I think there´s one or two guys here on the list
>> who render fur with redshift.
>>
>> Also version 2.10 of yeti was announced to support redshift, which would
>> mean rendering
>> yeti data using redshift.
>>
>> Both I haven´t gotten around to try yet (i have no yeti license at home
>> and no redshift at work...)
>> but would love to get some info. The difficult bit would be how to get
>> such data from Houdini Indie into Maya?
>>
>> For volumes, I have no news from redshift but it´s on their list afaik.
>>
>> Cheers,
>>
>> tim
>>
>>
>>
>
>


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