Alembic for blender is being developed.
but... not here yet.
I found this:
http://forums.odforce.net/topic/18445-houdini-to-blender-connector/
But It doesn't seem to work with h14 or h15.
There has been no word on this for a few years.
Pity.. it seems like it would have solved allot of my problems
G
On 26/10/2015 16:01, Ognjen Vukovic wrote:
That sounds like a very niche tutorial but it might be out there.
Im amazed at the fact that blenderites haven't dug their open source
teeth into alembic yet.
On Mon, Oct 26, 2015 at 2:54 PM, Gerbrand Nel <[email protected]
<mailto:[email protected]>> wrote:
So after just a few hours, I'm impressed with cycles.. needs more
investigation IMO.
So do you guys know of a good way to work around the whole "lack
of alembic" thing in blender.
In the past I've moved pc2 data from soft to blender, but I'm not
sure how to do this via houdini. Anyone know of a good way to move
"things you would usually move with alembic" from houdini to blender?
Thanks
G
On 26/10/2015 15:22, Tim Leydecker wrote:
I am pretty sure I got that info from the redshift forums but
searching the whole forum for "yeti"
doesn´t return a hit. Can´t find it.
The reason I have that omnious "yeti 2.10&redshift3d" in my head
is that a day after I had asked
a pipeline to be upgraded to the latest yeti plug-in version
(2.09 then) I had found that info on
2.10 supposedly introducing redshift support.
I´m digging. Can´t really actually just quickly test things
thought, atm.
Without yeti at home, I mean.
Cheers,
tim
Am 26.10.2015 um 11:44 schrieb Matt Morris:
Hi Tim,
that's good news about yeti 2.10 and redshift - is there a link
somewhere to read up on this?
Cheers,
Matt
On 26 October 2015 at 08:02, Tim Leydecker <[email protected]
<mailto:[email protected]>> wrote:
Hi Gerbrand,
for curves, e.g. fur, the latest versions of redshift are
supposed to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here
on the list who render fur with redshift.
Also version 2.10 of yeti was announced to support redshift,
which would mean rendering
yeti data using redshift.
Both I haven´t gotten around to try yet (i have no yeti
license at home and no redshift at work...)
but would love to get some info. The difficult bit would be
how to get such data from Houdini Indie into Maya?
For volumes, I have no news from redshift but it´s on their
list afaik.
Cheers,
tim