Some of the guys at one of my clients were testing cycles vs redshift..
Weird thing is, Cycles kicked redshifts butt on some of the tests, and
was >never much slower on the rest.
That's interesting! Did you/they test any large data sets? Supposedly, one
of the strengths of Redshift is that it keeps rendering even when the size
of the scene data exceeds the memory available on the grapics card (albeit
at a slower pace) . How does Cycles handle that, if at all?
Does Cycles render Volumes?
On 26/10/2015 12:01, Ognjen Vukovic wrote:
+1
On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster <r...@casema.nl> wrote:
yes, but on a Indie version it's still out of reach.
It would be great if there was a slightly more expensive Indie version
of Houdini that would actually allow 3rd party >>>renderers. The FX
version including maintenance is just a tad too rich for a lot of
people. ;-)
Rob
\/-------------\/----------------\/
On 26-10-2015 10:52, Sandy Sutherland wrote:
Gerbrand - Redshift may well be appearing in a Houdini near you
soon'ish, just a FYI.
S.
On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic <ognj...@gmail.com>
wrote:
Generally fur with redshift isnt a problem at all. I have rendered
Paul's fuzz plug-in a couple of times, and its a >>>>>breeze to work
with. Hair cached as alembic should work without a problem. Theres
one gotcha and its if the >>>>>points are created in ice as any
shape other then segment, it wont render.
On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker <bauero...@gmx.de>
wrote:
Hi Gerbrand,
for curves, e.g. fur, the latest versions of redshift are supposed
to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on the
list who render fur with redshift.
Also version 2.10 of yeti was announced to support redshift, which
would mean rendering
yeti data using redshift.
Both I haven´t gotten around to try yet (i have no yeti license at
home and no redshift at work...)
but would love to get some info. The difficult bit would be how to
get such data from Houdini Indie into >>>>>>Maya?
For volumes, I have no news from redshift but it´s on their list
afaik.
Cheers,
tim
Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:
Hi guys.
I have been doing most of my jobs in houdini since the start of
2015, and I'm loving the work flow.
Most things just work, and although I have to re-learn allot of
skills, I feel like this is an upgrade to my skill >>>>>>>set.
There is one huge problem though.
Everything needs to get rendered at the end of the day.
Mantra is beautiful, and amazingly powerful, and can get the job
done, but its kinda slow.
Well slow in my incapable hands.
I've done a few tutorials on rendering, but no matter how much I
tweak, a render still takes around 15 to 20 >>>>>>>min per frame.
As far as cpu renders go, this is not so bad, but I'm a
freelancer, and most of the other freelancers around >>>>>>>me
have switched to redshift.
I've done a few comparisons, and most of the times redshift will
give you the same results in 1/5 of the >>>>>>>time.
Rendering normal geometry via alembic in soft or maya is not the
end of the world, but how would I render >>>>>>>fur or volumes?
I'm using houdini indie, so 3rd party renders in houdini are out
of the question for me.
Do you guys know of a way to get fur or volumes from houdini into
maya/softimage?
I would like to give Blender/Cycles a go, but I have never used
blender for anything other than camera >>>>>>>tracking.
Cycles seems like it is up for the task, but without alembic, how
would this work?
Any input on this matter would rock!!
Thanks guys
Gerbrand
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