yes, but on a Indie version it's still out of reach.
It would be great if there was a slightly more expensive Indie version
of Houdini that would actually allow 3rd party renderers. The FX version
including maintenance is just a tad too rich for a lot of people. ;-)
Rob
\/-------------\/----------------\/
On 26-10-2015 10:52, Sandy Sutherland wrote:
Gerbrand - Redshift may well be appearing in a Houdini near you
soon'ish, just a FYI.
S.
On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic <[email protected]
<mailto:[email protected]>> wrote:
Generally fur with redshift isnt a problem at all. I have rendered
Paul's fuzz plug-in a couple of times, and its a breeze to work
with. Hair cached as alembic should work without a problem. Theres
one gotcha and its if the points are created in ice as any shape
other then segment, it wont render.
On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker <[email protected]
<mailto:[email protected]>> wrote:
Hi Gerbrand,
for curves, e.g. fur, the latest versions of redshift are
supposed to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys here on
the list who render fur with redshift.
Also version 2.10 of yeti was announced to support redshift,
which would mean rendering
yeti data using redshift.
Both I haven´t gotten around to try yet (i have no yeti
license at home and no redshift at work...)
but would love to get some info. The difficult bit would be
how to get such data from Houdini Indie into Maya?
For volumes, I have no news from redshift but it´s on their
list afaik.
Cheers,
tim
Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:
Hi guys.
I have been doing most of my jobs in houdini since the
start of 2015, and I'm loving the work flow.
Most things just work, and although I have to re-learn
allot of skills, I feel like this is an upgrade to my
skill set.
There is one huge problem though.
Everything needs to get rendered at the end of the day.
Mantra is beautiful, and amazingly powerful, and can get
the job done, but its kinda slow.
Well slow in my incapable hands.
I've done a few tutorials on rendering, but no matter how
much I tweak, a render still takes around 15 to 20 min per
frame.
As far as cpu renders go, this is not so bad, but I'm a
freelancer, and most of the other freelancers around me
have switched to redshift.
I've done a few comparisons, and most of the times
redshift will give you the same results in 1/5 of the time.
Rendering normal geometry via alembic in soft or maya is
not the end of the world, but how would I render fur or
volumes?
I'm using houdini indie, so 3rd party renders in houdini
are out of the question for me.
Do you guys know of a way to get fur or volumes from
houdini into maya/softimage?
I would like to give Blender/Cycles a go, but I have never
used blender for anything other than camera tracking.
Cycles seems like it is up for the task, but without
alembic, how would this work?
Any input on this matter would rock!!
Thanks guys
Gerbrand
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