+1 On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster <[email protected]> wrote:
> yes, but on a Indie version it's still out of reach. > > It would be great if there was a slightly more expensive Indie version of > Houdini that would actually allow 3rd party renderers. The FX version > including maintenance is just a tad too rich for a lot of people. ;-) > > > Rob > > \/-------------\/----------------\/ > > On 26-10-2015 10:52, Sandy Sutherland wrote: > > Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish, > just a FYI. > > S. > > On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic <[email protected]> wrote: > >> Generally fur with redshift isnt a problem at all. I have rendered Paul's >> fuzz plug-in a couple of times, and its a breeze to work with. Hair cached >> as alembic should work without a problem. Theres one gotcha and its if the >> points are created in ice as any shape other then segment, it wont render. >> >> On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker < <[email protected]> >> [email protected]> wrote: >> >>> Hi Gerbrand, >>> >>> for curves, e.g. fur, the latest versions of redshift are supposed to >>> support Maya´s Xgen >>> for fur descriptions, I think there´s one or two guys here on the list >>> who render fur with redshift. >>> >>> Also version 2.10 of yeti was announced to support redshift, which would >>> mean rendering >>> yeti data using redshift. >>> >>> Both I haven´t gotten around to try yet (i have no yeti license at home >>> and no redshift at work...) >>> but would love to get some info. The difficult bit would be how to get >>> such data from Houdini Indie into Maya? >>> >>> For volumes, I have no news from redshift but it´s on their list afaik. >>> >>> Cheers, >>> >>> tim >>> >>> >>> Am 26.10.2015 um 08:11 schrieb Gerbrand Nel: >>> >>>> Hi guys. >>>> I have been doing most of my jobs in houdini since the start of 2015, >>>> and I'm loving the work flow. >>>> Most things just work, and although I have to re-learn allot of skills, >>>> I feel like this is an upgrade to my skill set. >>>> There is one huge problem though. >>>> Everything needs to get rendered at the end of the day. >>>> Mantra is beautiful, and amazingly powerful, and can get the job done, >>>> but its kinda slow. >>>> Well slow in my incapable hands. >>>> I've done a few tutorials on rendering, but no matter how much I tweak, >>>> a render still takes around 15 to 20 min per frame. >>>> As far as cpu renders go, this is not so bad, but I'm a freelancer, and >>>> most of the other freelancers around me have switched to redshift. >>>> I've done a few comparisons, and most of the times redshift will give >>>> you the same results in 1/5 of the time. >>>> Rendering normal geometry via alembic in soft or maya is not the end of >>>> the world, but how would I render fur or volumes? >>>> I'm using houdini indie, so 3rd party renders in houdini are out of the >>>> question for me. >>>> Do you guys know of a way to get fur or volumes from houdini into >>>> maya/softimage? >>>> I would like to give Blender/Cycles a go, but I have never used blender >>>> for anything other than camera tracking. >>>> Cycles seems like it is up for the task, but without alembic, how would >>>> this work? >>>> Any input on this matter would rock!! >>>> Thanks guys >>>> Gerbrand >>>> >>>> >>> >> > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2015.0.6173 / Virus Database: 4450/10888 - Release Date: 10/25/15 > > >

