+1

On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster <[email protected]> wrote:

> yes, but on a Indie version it's still out of reach.
>
> It would be great if there was a slightly more expensive Indie version of
> Houdini that would actually allow 3rd party renderers. The FX version
> including maintenance is just a tad too rich for a lot of people. ;-)
>
>
> Rob
>
> \/-------------\/----------------\/
>
> On 26-10-2015 10:52, Sandy Sutherland wrote:
>
> Gerbrand - Redshift may well be appearing in a Houdini near you soon'ish,
> just a FYI.
>
> S.
>
> On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic <[email protected]> wrote:
>
>> Generally fur with redshift isnt a problem at all. I have rendered Paul's
>> fuzz plug-in a couple of times, and its a breeze to work with. Hair cached
>> as alembic should work without a problem. Theres one gotcha and its if the
>> points are created in ice as any shape other then segment, it wont render.
>>
>> On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker < <[email protected]>
>> [email protected]> wrote:
>>
>>> Hi Gerbrand,
>>>
>>> for curves, e.g. fur, the latest versions of redshift are supposed to
>>> support Maya´s Xgen
>>> for fur descriptions, I think there´s one or two guys here on the list
>>> who render fur with redshift.
>>>
>>> Also version 2.10 of yeti was announced to support redshift, which would
>>> mean rendering
>>> yeti data using redshift.
>>>
>>> Both I haven´t gotten around to try yet (i have no yeti license at home
>>> and no redshift at work...)
>>> but would love to get some info. The difficult bit would be how to get
>>> such data from Houdini Indie into Maya?
>>>
>>> For volumes, I have no news from redshift but it´s on their list afaik.
>>>
>>> Cheers,
>>>
>>> tim
>>>
>>>
>>> Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:
>>>
>>>> Hi guys.
>>>> I have been doing most of my jobs in houdini since the start of 2015,
>>>> and I'm loving the work flow.
>>>> Most things just work, and although I have to re-learn allot of skills,
>>>> I feel like this is an upgrade to my skill set.
>>>> There is one huge problem though.
>>>> Everything needs to get rendered at the end of the day.
>>>> Mantra is beautiful, and amazingly powerful, and can get the job done,
>>>> but its kinda slow.
>>>> Well slow in my incapable hands.
>>>> I've done a few tutorials on rendering, but no matter how much I tweak,
>>>> a render still takes around 15 to 20 min per frame.
>>>> As far as cpu renders go, this is not so bad, but I'm a freelancer, and
>>>> most of the other freelancers around me have switched to redshift.
>>>> I've done a few comparisons, and most of the times redshift will give
>>>> you the same results in 1/5 of the time.
>>>> Rendering normal geometry via alembic in soft or maya is not the end of
>>>> the world, but how would I render fur or volumes?
>>>> I'm using houdini indie, so 3rd party renders in houdini are out of the
>>>> question for me.
>>>> Do you guys know of a way to get fur or volumes from houdini into
>>>> maya/softimage?
>>>> I would like to give Blender/Cycles a go, but I have never used blender
>>>> for anything other than camera tracking.
>>>> Cycles seems like it is up for the task, but without alembic, how would
>>>> this work?
>>>> Any input on this matter would rock!!
>>>> Thanks guys
>>>> Gerbrand
>>>>
>>>>
>>>
>>
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