Thanks guys.. this is great info!!
I've been thinking about buying houdini base to do most of my work with
3rd party renders, and then use indie with mantra if I need fx stuff.
This is still a very expensive solution, but I need a solution soon.
This week will be spent learning blender, and trying to get as much out
of houdini into blender.
Some of the guys at one of my clients were testing cycles vs redshift..
Weird thing is, Cycles kicked redshifts butt on some of the tests, and
was never much slower on the rest.
Mantra is a strange beast. It seems like with enough tweaking, you can
turn a 1 min render into a 4 hour render without seeing much difference
in quality. Also you can make a 4 hour render happen in 2 min with much
better results.
Arnold spoiled me rotten :)
I'll also look into octane, so my limited verdict will be shared.
Thanks
G
On 26/10/2015 12:01, Ognjen Vukovic wrote:
+1
On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster <[email protected]
<mailto:[email protected]>> wrote:
yes, but on a Indie version it's still out of reach.
It would be great if there was a slightly more expensive Indie
version of Houdini that would actually allow 3rd party renderers.
The FX version including maintenance is just a tad too rich for a
lot of people. ;-)
Rob
\/-------------\/----------------\/
On 26-10-2015 10:52, Sandy Sutherland wrote:
Gerbrand - Redshift may well be appearing in a Houdini near you
soon'ish, just a FYI.
S.
On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic
<[email protected] <mailto:[email protected]>> wrote:
Generally fur with redshift isnt a problem at all. I have
rendered Paul's fuzz plug-in a couple of times, and its a
breeze to work with. Hair cached as alembic should work
without a problem. Theres one gotcha and its if the points
are created in ice as any shape other then segment, it wont
render.
On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker
<[email protected] <mailto:[email protected]>> wrote:
Hi Gerbrand,
for curves, e.g. fur, the latest versions of redshift are
supposed to support Maya´s Xgen
for fur descriptions, I think there´s one or two guys
here on the list who render fur with redshift.
Also version 2.10 of yeti was announced to support
redshift, which would mean rendering
yeti data using redshift.
Both I haven´t gotten around to try yet (i have no yeti
license at home and no redshift at work...)
but would love to get some info. The difficult bit would
be how to get such data from Houdini Indie into Maya?
For volumes, I have no news from redshift but it´s on
their list afaik.
Cheers,
tim
Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:
Hi guys.
I have been doing most of my jobs in houdini since
the start of 2015, and I'm loving the work flow.
Most things just work, and although I have to
re-learn allot of skills, I feel like this is an
upgrade to my skill set.
There is one huge problem though.
Everything needs to get rendered at the end of the day.
Mantra is beautiful, and amazingly powerful, and can
get the job done, but its kinda slow.
Well slow in my incapable hands.
I've done a few tutorials on rendering, but no matter
how much I tweak, a render still takes around 15 to
20 min per frame.
As far as cpu renders go, this is not so bad, but I'm
a freelancer, and most of the other freelancers
around me have switched to redshift.
I've done a few comparisons, and most of the times
redshift will give you the same results in 1/5 of the
time.
Rendering normal geometry via alembic in soft or maya
is not the end of the world, but how would I render
fur or volumes?
I'm using houdini indie, so 3rd party renders in
houdini are out of the question for me.
Do you guys know of a way to get fur or volumes from
houdini into maya/softimage?
I would like to give Blender/Cycles a go, but I have
never used blender for anything other than camera
tracking.
Cycles seems like it is up for the task, but without
alembic, how would this work?
Any input on this matter would rock!!
Thanks guys
Gerbrand
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