Thanks guys.. this is great info!!
I've been thinking about buying houdini base to do most of my work with 3rd party renders, and then use indie with mantra if I need fx stuff.
This is still a very expensive solution, but I need a solution soon.
This week will be spent learning blender, and trying to get as much out of houdini into blender. Some of the guys at one of my clients were testing cycles vs redshift.. Weird thing is, Cycles kicked redshifts butt on some of the tests, and was never much slower on the rest.

Mantra is a strange beast. It seems like with enough tweaking, you can turn a 1 min render into a 4 hour render without seeing much difference in quality. Also you can make a 4 hour render happen in 2 min with much better results.
Arnold spoiled me rotten :)
I'll also look into octane, so my limited verdict will be shared.
Thanks
G


On 26/10/2015 12:01, Ognjen Vukovic wrote:
+1

On Mon, Oct 26, 2015 at 10:59 AM, Rob Wuijster <[email protected] <mailto:[email protected]>> wrote:

    yes, but on a Indie version it's still out of reach.

    It would be great if there was a slightly more expensive Indie
    version of Houdini that would actually allow 3rd party renderers.
    The FX version including maintenance is just a tad too rich for a
    lot of people. ;-)

    Rob

    \/-------------\/----------------\/

    On 26-10-2015 10:52, Sandy Sutherland wrote:
    Gerbrand - Redshift may well be appearing in a Houdini near you
    soon'ish, just a FYI.

    S.

    On Mon, Oct 26, 2015 at 9:37 AM, Ognjen Vukovic
    <[email protected] <mailto:[email protected]>> wrote:

        Generally fur with redshift isnt a problem at all. I have
        rendered Paul's fuzz plug-in a couple of times, and its a
        breeze to work with. Hair cached as alembic should work
        without a problem. Theres one gotcha and its if the points
        are created in ice as any shape other then segment, it wont
        render.

        On Mon, Oct 26, 2015 at 9:02 AM, Tim Leydecker
        <[email protected] <mailto:[email protected]>> wrote:

            Hi Gerbrand,

            for curves, e.g. fur, the latest versions of redshift are
            supposed to support Maya´s Xgen
            for fur descriptions, I think there´s one or two guys
            here on the list who render fur with redshift.

            Also version 2.10 of yeti was announced to support
            redshift, which would mean rendering
            yeti data using redshift.

            Both I haven´t gotten around to try yet (i have no yeti
            license at home and no redshift at work...)
            but would love to get some info. The difficult bit would
            be how to get such data from Houdini Indie into Maya?

            For volumes, I have no news from redshift but it´s on
            their list afaik.

            Cheers,

            tim


            Am 26.10.2015 um 08:11 schrieb Gerbrand Nel:

                Hi guys.
                I have been doing most of my jobs in houdini since
                the start of 2015, and I'm loving the work flow.
                Most things just work, and although I have to
                re-learn allot of skills, I feel like this is an
                upgrade to my skill set.
                There is one huge problem though.
                Everything needs to get rendered at the end of the day.
                Mantra is beautiful, and amazingly powerful, and can
                get the job done, but its kinda slow.
                Well slow in my incapable hands.
                I've done a few tutorials on rendering, but no matter
                how much I tweak, a render still takes around 15 to
                20 min per frame.
                As far as cpu renders go, this is not so bad, but I'm
                a freelancer, and most of the other freelancers
                around me have switched to redshift.
                I've done a few comparisons, and most of the times
                redshift will give you the same results in 1/5 of the
                time.
                Rendering normal geometry via alembic in soft or maya
                is not the end of the world, but how would I render
                fur or volumes?
                I'm using houdini indie, so 3rd party renders in
                houdini are out of the question for me.
                Do you guys know of a way to get fur or volumes from
                houdini into maya/softimage?
                I would like to give Blender/Cycles a go, but I have
                never used blender for anything other than camera
                tracking.
                Cycles seems like it is up for the task, but without
                alembic, how would this work?
                Any input on this matter would rock!!
                Thanks guys
                Gerbrand




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