Is Fabric at a point where one can use it as a stand alone rigging and
skinning platform i wonder ? not much hope of getting studios to adopt,
specially not those that rely on sweat shops. but it would be nice to try
and sow some better seeds.

Softies i love you all, sorry for venting but sometimes it really feels
desperate, to come back to rigging in maya a decade later and the most
impactful thing to be added is, delta much, tech from another dying
company, that everyone and there dog was able to replicate it seems.

But no, you come back and the skinning tools are still, shit. The weight
painting is a death sentence, the weight smoothing, is a death sentence,
the UI for scrubbing through the list of deformers makes me want to snuff
it, they still expect you to lock every single joint, less it start firing
weights randomly into other deformers. erase influence in a finger, it ends
up in a leg... more then just the crippled demented functionality, the feel
of the whole thing is off, having to reload the weighting interface every
time you want to translate or rotate a bone.... the list goes on and on,

On 22 January 2016 at 10:23, Tom Kleinenberg <zagan...@gmail.com> wrote:

> Heh, sorry, what I meant was sad was the blind crowd-think. I learnt
> pretty quickly that that any tool can do anything (when at a Lightwave
> studio and they were trumpeting how Lightwave was used for bits of
> Ironman). Some tools are just easier than others for certain tasks and
> Softimage does 90% of what I do in the easiest way I've come across.
>
> And no Sandy, you never got my rigging, not even in XSI :) One day, one
> day...
>
> On 22 January 2016 at 10:10, Sandy Sutherland <sandy.mailli...@gmail.com>
> wrote:
>
>> We never got you rigging in Softimage then Tom - ;)
>>
>> S.
>>
>> On Fri, Jan 22, 2016 at 10:05 AM, Tom Kleinenberg <zagan...@gmail.com>
>> wrote:
>>
>>> At college we were taught Max and Maya. Maya was by far the most popular
>>> with students. I never much cared for it, so I always asked "What do you
>>> like about it over Max?" I couldn't ever get a straight answer and was
>>> generally fobbed off with something like "Well, they used it in the
>>> Matrix/Lord of the Rings/etc". Made me sad.
>>>
>>> On 22 January 2016 at 09:42, Olivier Jeannel <facialdel...@gmail.com>
>>> wrote:
>>>
>>>> That is very true Stefan.
>>>> And people look at you weird just because you're not in the Maya
>>>> majority...
>>>> It's like speaking of the taste of chiken inside a kfc, nobody get's a
>>>> clue.
>>>>
>>>> On Fri, Jan 22, 2016 at 9:10 AM, Stefan Kubicek <s...@tidbit-images.com>
>>>> wrote:
>>>>
>>>>> There are only two kinds of 3D Artists:
>>>>> Those who use Softimage, and those who never tried.
>>>>>
>>>>> The story of Softimage's demise is one of ignorance.
>>>>>
>>>>>
>>>>>
>>>>> But they don;t know for better so burning bed for them is as good as
>>>>> it gets.
>>>>> They have no idea what is a fluffy feeling of Softimage around you :(
>>>>>
>>>>> On Fri, Jan 22, 2016 at 8:26 AM, Gerbrand Nel <nagv...@gmail.com>
>>>>> wrote:
>>>>>
>>>>>> I know many of us are forced by employers or situations to convert to
>>>>>> maya.
>>>>>> My heart goes out to you!
>>>>>> But the rest of you fuckers who choose to go to maya over all the
>>>>>> other options out there.
>>>>>> You have made your beds, now burn in them.
>>>>>>
>>>>>
>>>>
>>>
>>
>

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