Amen to that Ognjen !
On Fri, Jan 22, 2016 at 1:49 PM, Ognjen Vukovic <ognj...@gmail.com> wrote: > I suppose at the pace sideFX are steamrolling their app, it could be a > functional animation software given a year or two. But thats just a guess > from my side, maybe someone could comment on that who has a bit more > knowledge on H. > Then it could easily snap out the mayas position of industry leader, I > just wish indy version would support the redshift plug in thats coming out, > that would make it a no brainer for me personaly as to where i would pledge > my allegiances to.. > > On Fri, Jan 22, 2016 at 12:05 PM, Sebastien Sterling < > sebastien.sterl...@gmail.com> wrote: > >> Is Fabric at a point where one can use it as a stand alone rigging and >> skinning platform i wonder ? not much hope of getting studios to adopt, >> specially not those that rely on sweat shops. but it would be nice to try >> and sow some better seeds. >> >> Softies i love you all, sorry for venting but sometimes it really feels >> desperate, to come back to rigging in maya a decade later and the most >> impactful thing to be added is, delta much, tech from another dying >> company, that everyone and there dog was able to replicate it seems. >> >> But no, you come back and the skinning tools are still, shit. The weight >> painting is a death sentence, the weight smoothing, is a death sentence, >> the UI for scrubbing through the list of deformers makes me want to snuff >> it, they still expect you to lock every single joint, less it start firing >> weights randomly into other deformers. erase influence in a finger, it ends >> up in a leg... more then just the crippled demented functionality, the feel >> of the whole thing is off, having to reload the weighting interface every >> time you want to translate or rotate a bone.... the list goes on and on, >> >> On 22 January 2016 at 10:23, Tom Kleinenberg <zagan...@gmail.com> wrote: >> >>> Heh, sorry, what I meant was sad was the blind crowd-think. I learnt >>> pretty quickly that that any tool can do anything (when at a Lightwave >>> studio and they were trumpeting how Lightwave was used for bits of >>> Ironman). Some tools are just easier than others for certain tasks and >>> Softimage does 90% of what I do in the easiest way I've come across. >>> >>> And no Sandy, you never got my rigging, not even in XSI :) One day, one >>> day... >>> >>> On 22 January 2016 at 10:10, Sandy Sutherland <sandy.mailli...@gmail.com >>> > wrote: >>> >>>> We never got you rigging in Softimage then Tom - ;) >>>> >>>> S. >>>> >>>> On Fri, Jan 22, 2016 at 10:05 AM, Tom Kleinenberg <zagan...@gmail.com> >>>> wrote: >>>> >>>>> At college we were taught Max and Maya. Maya was by far the most >>>>> popular with students. I never much cared for it, so I always asked "What >>>>> do you like about it over Max?" I couldn't ever get a straight answer and >>>>> was generally fobbed off with something like "Well, they used it in the >>>>> Matrix/Lord of the Rings/etc". Made me sad. >>>>> >>>>> On 22 January 2016 at 09:42, Olivier Jeannel <facialdel...@gmail.com> >>>>> wrote: >>>>> >>>>>> That is very true Stefan. >>>>>> And people look at you weird just because you're not in the Maya >>>>>> majority... >>>>>> It's like speaking of the taste of chiken inside a kfc, nobody get's >>>>>> a clue. >>>>>> >>>>>> On Fri, Jan 22, 2016 at 9:10 AM, Stefan Kubicek <s...@tidbit-images.com >>>>>> > wrote: >>>>>> >>>>>>> There are only two kinds of 3D Artists: >>>>>>> Those who use Softimage, and those who never tried. >>>>>>> >>>>>>> The story of Softimage's demise is one of ignorance. >>>>>>> >>>>>>> >>>>>>> >>>>>>> But they don;t know for better so burning bed for them is as good as >>>>>>> it gets. >>>>>>> They have no idea what is a fluffy feeling of Softimage around you :( >>>>>>> >>>>>>> On Fri, Jan 22, 2016 at 8:26 AM, Gerbrand Nel <nagv...@gmail.com> >>>>>>> wrote: >>>>>>> >>>>>>>> I know many of us are forced by employers or situations to convert >>>>>>>> to maya. >>>>>>>> My heart goes out to you! >>>>>>>> But the rest of you fuckers who choose to go to maya over all the >>>>>>>> other options out there. >>>>>>>> You have made your beds, now burn in them. >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >