I suppose at the pace sideFX are steamrolling their app, it could be a functional animation software given a year or two. But thats just a guess from my side, maybe someone could comment on that who has a bit more knowledge on H. Then it could easily snap out the mayas position of industry leader, I just wish indy version would support the redshift plug in thats coming out, that would make it a no brainer for me personaly as to where i would pledge my allegiances to..
On Fri, Jan 22, 2016 at 12:05 PM, Sebastien Sterling < [email protected]> wrote: > Is Fabric at a point where one can use it as a stand alone rigging and > skinning platform i wonder ? not much hope of getting studios to adopt, > specially not those that rely on sweat shops. but it would be nice to try > and sow some better seeds. > > Softies i love you all, sorry for venting but sometimes it really feels > desperate, to come back to rigging in maya a decade later and the most > impactful thing to be added is, delta much, tech from another dying > company, that everyone and there dog was able to replicate it seems. > > But no, you come back and the skinning tools are still, shit. The weight > painting is a death sentence, the weight smoothing, is a death sentence, > the UI for scrubbing through the list of deformers makes me want to snuff > it, they still expect you to lock every single joint, less it start firing > weights randomly into other deformers. erase influence in a finger, it ends > up in a leg... more then just the crippled demented functionality, the feel > of the whole thing is off, having to reload the weighting interface every > time you want to translate or rotate a bone.... the list goes on and on, > > On 22 January 2016 at 10:23, Tom Kleinenberg <[email protected]> wrote: > >> Heh, sorry, what I meant was sad was the blind crowd-think. I learnt >> pretty quickly that that any tool can do anything (when at a Lightwave >> studio and they were trumpeting how Lightwave was used for bits of >> Ironman). Some tools are just easier than others for certain tasks and >> Softimage does 90% of what I do in the easiest way I've come across. >> >> And no Sandy, you never got my rigging, not even in XSI :) One day, one >> day... >> >> On 22 January 2016 at 10:10, Sandy Sutherland <[email protected]> >> wrote: >> >>> We never got you rigging in Softimage then Tom - ;) >>> >>> S. >>> >>> On Fri, Jan 22, 2016 at 10:05 AM, Tom Kleinenberg <[email protected]> >>> wrote: >>> >>>> At college we were taught Max and Maya. Maya was by far the most >>>> popular with students. I never much cared for it, so I always asked "What >>>> do you like about it over Max?" I couldn't ever get a straight answer and >>>> was generally fobbed off with something like "Well, they used it in the >>>> Matrix/Lord of the Rings/etc". Made me sad. >>>> >>>> On 22 January 2016 at 09:42, Olivier Jeannel <[email protected]> >>>> wrote: >>>> >>>>> That is very true Stefan. >>>>> And people look at you weird just because you're not in the Maya >>>>> majority... >>>>> It's like speaking of the taste of chiken inside a kfc, nobody get's a >>>>> clue. >>>>> >>>>> On Fri, Jan 22, 2016 at 9:10 AM, Stefan Kubicek <[email protected]> >>>>> wrote: >>>>> >>>>>> There are only two kinds of 3D Artists: >>>>>> Those who use Softimage, and those who never tried. >>>>>> >>>>>> The story of Softimage's demise is one of ignorance. >>>>>> >>>>>> >>>>>> >>>>>> But they don;t know for better so burning bed for them is as good as >>>>>> it gets. >>>>>> They have no idea what is a fluffy feeling of Softimage around you :( >>>>>> >>>>>> On Fri, Jan 22, 2016 at 8:26 AM, Gerbrand Nel <[email protected]> >>>>>> wrote: >>>>>> >>>>>>> I know many of us are forced by employers or situations to convert >>>>>>> to maya. >>>>>>> My heart goes out to you! >>>>>>> But the rest of you fuckers who choose to go to maya over all the >>>>>>> other options out there. >>>>>>> You have made your beds, now burn in them. >>>>>>> >>>>>> >>>>> >>>> >>> >> >

