I suppose at the pace sideFX are steamrolling their app, it could be a
functional animation software given a year or two. But thats just  a guess
from my side, maybe someone could comment on that who has a bit more
knowledge on H.
Then it could easily snap out the mayas position of industry leader, I just
wish indy version would support the redshift plug in thats coming out, that
would make it a no brainer for me personaly as to where i would pledge my
allegiances to..

On Fri, Jan 22, 2016 at 12:05 PM, Sebastien Sterling <
[email protected]> wrote:

> Is Fabric at a point where one can use it as a stand alone rigging and
> skinning platform i wonder ? not much hope of getting studios to adopt,
> specially not those that rely on sweat shops. but it would be nice to try
> and sow some better seeds.
>
> Softies i love you all, sorry for venting but sometimes it really feels
> desperate, to come back to rigging in maya a decade later and the most
> impactful thing to be added is, delta much, tech from another dying
> company, that everyone and there dog was able to replicate it seems.
>
> But no, you come back and the skinning tools are still, shit. The weight
> painting is a death sentence, the weight smoothing, is a death sentence,
> the UI for scrubbing through the list of deformers makes me want to snuff
> it, they still expect you to lock every single joint, less it start firing
> weights randomly into other deformers. erase influence in a finger, it ends
> up in a leg... more then just the crippled demented functionality, the feel
> of the whole thing is off, having to reload the weighting interface every
> time you want to translate or rotate a bone.... the list goes on and on,
>
> On 22 January 2016 at 10:23, Tom Kleinenberg <[email protected]> wrote:
>
>> Heh, sorry, what I meant was sad was the blind crowd-think. I learnt
>> pretty quickly that that any tool can do anything (when at a Lightwave
>> studio and they were trumpeting how Lightwave was used for bits of
>> Ironman). Some tools are just easier than others for certain tasks and
>> Softimage does 90% of what I do in the easiest way I've come across.
>>
>> And no Sandy, you never got my rigging, not even in XSI :) One day, one
>> day...
>>
>> On 22 January 2016 at 10:10, Sandy Sutherland <[email protected]>
>> wrote:
>>
>>> We never got you rigging in Softimage then Tom - ;)
>>>
>>> S.
>>>
>>> On Fri, Jan 22, 2016 at 10:05 AM, Tom Kleinenberg <[email protected]>
>>> wrote:
>>>
>>>> At college we were taught Max and Maya. Maya was by far the most
>>>> popular with students. I never much cared for it, so I always asked "What
>>>> do you like about it over Max?" I couldn't ever get a straight answer and
>>>> was generally fobbed off with something like "Well, they used it in the
>>>> Matrix/Lord of the Rings/etc". Made me sad.
>>>>
>>>> On 22 January 2016 at 09:42, Olivier Jeannel <[email protected]>
>>>> wrote:
>>>>
>>>>> That is very true Stefan.
>>>>> And people look at you weird just because you're not in the Maya
>>>>> majority...
>>>>> It's like speaking of the taste of chiken inside a kfc, nobody get's a
>>>>> clue.
>>>>>
>>>>> On Fri, Jan 22, 2016 at 9:10 AM, Stefan Kubicek <[email protected]>
>>>>> wrote:
>>>>>
>>>>>> There are only two kinds of 3D Artists:
>>>>>> Those who use Softimage, and those who never tried.
>>>>>>
>>>>>> The story of Softimage's demise is one of ignorance.
>>>>>>
>>>>>>
>>>>>>
>>>>>> But they don;t know for better so burning bed for them is as good as
>>>>>> it gets.
>>>>>> They have no idea what is a fluffy feeling of Softimage around you :(
>>>>>>
>>>>>> On Fri, Jan 22, 2016 at 8:26 AM, Gerbrand Nel <[email protected]>
>>>>>> wrote:
>>>>>>
>>>>>>> I know many of us are forced by employers or situations to convert
>>>>>>> to maya.
>>>>>>> My heart goes out to you!
>>>>>>> But the rest of you fuckers who choose to go to maya over all the
>>>>>>> other options out there.
>>>>>>> You have made your beds, now burn in them.
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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