Does not sound fun....

On Friday, January 22, 2016, Adam Sale <[email protected]> wrote:

> Sebastien... re rigging in Maya
>
> you come back and the skinning tools are still, shit. The weight painting
> is a death sentence, the weight smoothing, is a death sentence, the UI for
> scrubbing through the list of deformers makes me want to snuff it, they
> still expect you to lock every single joint, less it start firing weights
> randomly into other deformers. erase influence in a finger, it ends up in a
> leg... more then just the crippled demented functionality, the feel of the
> whole thing is off, having to reload the weighting interface every time you
> want to translate or rotate a bone.... the list goes on and on,
>
>
> Bang On.
>
> On my latest face rig in Maya, the back and forth between weights bleeding
> onto unrelated joints a mile away is insane. The locking and unlocking
> thing doesn't really work the way you think it should. I mean, even if the
> joints are locked, you can still edit their weights, which I guess means
> that locking is only good for the normalization process when Maya decides
> to reassign loose weights elsewhere. Joint orients, Lack of access and
> functionality to weight editors, paint weights that need reloading
> constantly. I have learned how to work around all these issues, and I think
> i will post a video at some point, so I can remember myself ;-)
>
> Without giving anything away based on our NDA, those of us SI folk on the
> Maya beta list, have been hammering rigging reform for a couple of years
> now. There is a giant list that's been assembled, and waiting for
> implementation !!
>
>
> Adam
>
>
>
> On Fri, Jan 22, 2016 at 5:05 AM, Olivier Jeannel <[email protected]
> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>
>> Amen to that Ognjen !
>>
>>
>> On Fri, Jan 22, 2016 at 1:49 PM, Ognjen Vukovic <[email protected]
>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>
>>> I suppose at the pace sideFX are steamrolling their app, it could be a
>>> functional animation software given a year or two. But thats just  a guess
>>> from my side, maybe someone could comment on that who has a bit more
>>> knowledge on H.
>>> Then it could easily snap out the mayas position of industry leader, I
>>> just wish indy version would support the redshift plug in thats coming out,
>>> that would make it a no brainer for me personaly as to where i would pledge
>>> my allegiances to..
>>>
>>> On Fri, Jan 22, 2016 at 12:05 PM, Sebastien Sterling <
>>> [email protected]
>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>
>>>> Is Fabric at a point where one can use it as a stand alone rigging and
>>>> skinning platform i wonder ? not much hope of getting studios to adopt,
>>>> specially not those that rely on sweat shops. but it would be nice to try
>>>> and sow some better seeds.
>>>>
>>>> Softies i love you all, sorry for venting but sometimes it really feels
>>>> desperate, to come back to rigging in maya a decade later and the most
>>>> impactful thing to be added is, delta much, tech from another dying
>>>> company, that everyone and there dog was able to replicate it seems.
>>>>
>>>> But no, you come back and the skinning tools are still, shit. The
>>>> weight painting is a death sentence, the weight smoothing, is a death
>>>> sentence, the UI for scrubbing through the list of deformers makes me want
>>>> to snuff it, they still expect you to lock every single joint, less it
>>>> start firing weights randomly into other deformers. erase influence in a
>>>> finger, it ends up in a leg... more then just the crippled demented
>>>> functionality, the feel of the whole thing is off, having to reload the
>>>> weighting interface every time you want to translate or rotate a bone....
>>>> the list goes on and on,
>>>>
>>>> On 22 January 2016 at 10:23, Tom Kleinenberg <[email protected]
>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>>
>>>>> Heh, sorry, what I meant was sad was the blind crowd-think. I learnt
>>>>> pretty quickly that that any tool can do anything (when at a Lightwave
>>>>> studio and they were trumpeting how Lightwave was used for bits of
>>>>> Ironman). Some tools are just easier than others for certain tasks and
>>>>> Softimage does 90% of what I do in the easiest way I've come across.
>>>>>
>>>>> And no Sandy, you never got my rigging, not even in XSI :) One day,
>>>>> one day...
>>>>>
>>>>> On 22 January 2016 at 10:10, Sandy Sutherland <
>>>>> [email protected]
>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>>>
>>>>>> We never got you rigging in Softimage then Tom - ;)
>>>>>>
>>>>>> S.
>>>>>>
>>>>>> On Fri, Jan 22, 2016 at 10:05 AM, Tom Kleinenberg <[email protected]
>>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>>>>
>>>>>>> At college we were taught Max and Maya. Maya was by far the most
>>>>>>> popular with students. I never much cared for it, so I always asked 
>>>>>>> "What
>>>>>>> do you like about it over Max?" I couldn't ever get a straight answer 
>>>>>>> and
>>>>>>> was generally fobbed off with something like "Well, they used it in the
>>>>>>> Matrix/Lord of the Rings/etc". Made me sad.
>>>>>>>
>>>>>>> On 22 January 2016 at 09:42, Olivier Jeannel <[email protected]
>>>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>>>>>
>>>>>>>> That is very true Stefan.
>>>>>>>> And people look at you weird just because you're not in the Maya
>>>>>>>> majority...
>>>>>>>> It's like speaking of the taste of chiken inside a kfc, nobody
>>>>>>>> get's a clue.
>>>>>>>>
>>>>>>>> On Fri, Jan 22, 2016 at 9:10 AM, Stefan Kubicek <
>>>>>>>> [email protected]
>>>>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>>>>>>
>>>>>>>>> There are only two kinds of 3D Artists:
>>>>>>>>> Those who use Softimage, and those who never tried.
>>>>>>>>>
>>>>>>>>> The story of Softimage's demise is one of ignorance.
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> But they don;t know for better so burning bed for them is as good
>>>>>>>>> as it gets.
>>>>>>>>> They have no idea what is a fluffy feeling of Softimage around you
>>>>>>>>> :(
>>>>>>>>>
>>>>>>>>> On Fri, Jan 22, 2016 at 8:26 AM, Gerbrand Nel <[email protected]
>>>>>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote:
>>>>>>>>>
>>>>>>>>>> I know many of us are forced by employers or situations to
>>>>>>>>>> convert to maya.
>>>>>>>>>> My heart goes out to you!
>>>>>>>>>> But the rest of you fuckers who choose to go to maya over all the
>>>>>>>>>> other options out there.
>>>>>>>>>> You have made your beds, now burn in them.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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