Does not sound fun.... On Friday, January 22, 2016, Adam Sale <[email protected]> wrote:
> Sebastien... re rigging in Maya > > you come back and the skinning tools are still, shit. The weight painting > is a death sentence, the weight smoothing, is a death sentence, the UI for > scrubbing through the list of deformers makes me want to snuff it, they > still expect you to lock every single joint, less it start firing weights > randomly into other deformers. erase influence in a finger, it ends up in a > leg... more then just the crippled demented functionality, the feel of the > whole thing is off, having to reload the weighting interface every time you > want to translate or rotate a bone.... the list goes on and on, > > > Bang On. > > On my latest face rig in Maya, the back and forth between weights bleeding > onto unrelated joints a mile away is insane. The locking and unlocking > thing doesn't really work the way you think it should. I mean, even if the > joints are locked, you can still edit their weights, which I guess means > that locking is only good for the normalization process when Maya decides > to reassign loose weights elsewhere. Joint orients, Lack of access and > functionality to weight editors, paint weights that need reloading > constantly. I have learned how to work around all these issues, and I think > i will post a video at some point, so I can remember myself ;-) > > Without giving anything away based on our NDA, those of us SI folk on the > Maya beta list, have been hammering rigging reform for a couple of years > now. There is a giant list that's been assembled, and waiting for > implementation !! > > > Adam > > > > On Fri, Jan 22, 2016 at 5:05 AM, Olivier Jeannel <[email protected] > <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: > >> Amen to that Ognjen ! >> >> >> On Fri, Jan 22, 2016 at 1:49 PM, Ognjen Vukovic <[email protected] >> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >> >>> I suppose at the pace sideFX are steamrolling their app, it could be a >>> functional animation software given a year or two. But thats just a guess >>> from my side, maybe someone could comment on that who has a bit more >>> knowledge on H. >>> Then it could easily snap out the mayas position of industry leader, I >>> just wish indy version would support the redshift plug in thats coming out, >>> that would make it a no brainer for me personaly as to where i would pledge >>> my allegiances to.. >>> >>> On Fri, Jan 22, 2016 at 12:05 PM, Sebastien Sterling < >>> [email protected] >>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >>> >>>> Is Fabric at a point where one can use it as a stand alone rigging and >>>> skinning platform i wonder ? not much hope of getting studios to adopt, >>>> specially not those that rely on sweat shops. but it would be nice to try >>>> and sow some better seeds. >>>> >>>> Softies i love you all, sorry for venting but sometimes it really feels >>>> desperate, to come back to rigging in maya a decade later and the most >>>> impactful thing to be added is, delta much, tech from another dying >>>> company, that everyone and there dog was able to replicate it seems. >>>> >>>> But no, you come back and the skinning tools are still, shit. The >>>> weight painting is a death sentence, the weight smoothing, is a death >>>> sentence, the UI for scrubbing through the list of deformers makes me want >>>> to snuff it, they still expect you to lock every single joint, less it >>>> start firing weights randomly into other deformers. erase influence in a >>>> finger, it ends up in a leg... more then just the crippled demented >>>> functionality, the feel of the whole thing is off, having to reload the >>>> weighting interface every time you want to translate or rotate a bone.... >>>> the list goes on and on, >>>> >>>> On 22 January 2016 at 10:23, Tom Kleinenberg <[email protected] >>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >>>> >>>>> Heh, sorry, what I meant was sad was the blind crowd-think. I learnt >>>>> pretty quickly that that any tool can do anything (when at a Lightwave >>>>> studio and they were trumpeting how Lightwave was used for bits of >>>>> Ironman). Some tools are just easier than others for certain tasks and >>>>> Softimage does 90% of what I do in the easiest way I've come across. >>>>> >>>>> And no Sandy, you never got my rigging, not even in XSI :) One day, >>>>> one day... >>>>> >>>>> On 22 January 2016 at 10:10, Sandy Sutherland < >>>>> [email protected] >>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >>>>> >>>>>> We never got you rigging in Softimage then Tom - ;) >>>>>> >>>>>> S. >>>>>> >>>>>> On Fri, Jan 22, 2016 at 10:05 AM, Tom Kleinenberg <[email protected] >>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >>>>>> >>>>>>> At college we were taught Max and Maya. Maya was by far the most >>>>>>> popular with students. I never much cared for it, so I always asked >>>>>>> "What >>>>>>> do you like about it over Max?" I couldn't ever get a straight answer >>>>>>> and >>>>>>> was generally fobbed off with something like "Well, they used it in the >>>>>>> Matrix/Lord of the Rings/etc". Made me sad. >>>>>>> >>>>>>> On 22 January 2016 at 09:42, Olivier Jeannel <[email protected] >>>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >>>>>>> >>>>>>>> That is very true Stefan. >>>>>>>> And people look at you weird just because you're not in the Maya >>>>>>>> majority... >>>>>>>> It's like speaking of the taste of chiken inside a kfc, nobody >>>>>>>> get's a clue. >>>>>>>> >>>>>>>> On Fri, Jan 22, 2016 at 9:10 AM, Stefan Kubicek < >>>>>>>> [email protected] >>>>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >>>>>>>> >>>>>>>>> There are only two kinds of 3D Artists: >>>>>>>>> Those who use Softimage, and those who never tried. >>>>>>>>> >>>>>>>>> The story of Softimage's demise is one of ignorance. >>>>>>>>> >>>>>>>>> >>>>>>>>> >>>>>>>>> But they don;t know for better so burning bed for them is as good >>>>>>>>> as it gets. >>>>>>>>> They have no idea what is a fluffy feeling of Softimage around you >>>>>>>>> :( >>>>>>>>> >>>>>>>>> On Fri, Jan 22, 2016 at 8:26 AM, Gerbrand Nel <[email protected] >>>>>>>>> <javascript:_e(%7B%7D,'cvml','[email protected]');>> wrote: >>>>>>>>> >>>>>>>>>> I know many of us are forced by employers or situations to >>>>>>>>>> convert to maya. >>>>>>>>>> My heart goes out to you! >>>>>>>>>> But the rest of you fuckers who choose to go to maya over all the >>>>>>>>>> other options out there. >>>>>>>>>> You have made your beds, now burn in them. >>>>>>>>>> >>>>>>>>> >>>>>>>> >>>>>>> >>>>>> >>>>> >>>> >>> >> >

