I'm glad you are liking your new modeling tools, Eugene. However I believe
that it is important to make the distinction that it is not about the
confusion in Maya rigging--at least not for me; I do not find Maya
confusing at all. What the huge issue with Maya is that its limited rigging
tool-set combined with archaic workflow make the task of rigging drudgery.*
Drudgery* is the key word more than confusion. I have made many character
rigs in Maya over the past fifteen-plus years and Maya still sucks at it.

On Fri, Jan 22, 2016 at 4:09 PM, Eugene Flormata <[email protected]>
wrote:

> as much confusion rigging in maya brings, I'm really liking the quaddraw
> tool and sculpting.
>
>>
>>


-- 




-=T=-

Reply via email to