I'm glad you are liking your new modeling tools, Eugene. However I believe that it is important to make the distinction that it is not about the confusion in Maya rigging--at least not for me; I do not find Maya confusing at all. What the huge issue with Maya is that its limited rigging tool-set combined with archaic workflow make the task of rigging drudgery.* Drudgery* is the key word more than confusion. I have made many character rigs in Maya over the past fifteen-plus years and Maya still sucks at it.
On Fri, Jan 22, 2016 at 4:09 PM, Eugene Flormata <[email protected]> wrote: > as much confusion rigging in maya brings, I'm really liking the quaddraw > tool and sculpting. > >> >> -- -=T=-

