Yah, not sure why there's no improvement in the processflow for rigging in that much time, almost in any program i see, so many advancements in modeling. but nothing for rigging. no zbrush of rigging so to speak.
I like how there's notes and tips even when you just turn on the quaddraw. feels really thought out. a lot of maya feels like different programs just stapled together in a package vs XSI's whole package made for one user mentality. I just thought quad draw had that feel to it. I've not made any rigs in maya yet, and all my XSI rigs were pretty basic but at least while I was rigging, i wasn't punished for something i wanted to go back and change in XSI whenever you learned something about your mesh you wanted to animate. which the real benefit to the XSI over maya, it reduced the number of iterations in the learning process. On Fri, Jan 22, 2016 at 3:18 PM, Eric Turman <[email protected]> wrote: > I'm glad you are liking your new modeling tools, Eugene. However I believe > that it is important to make the distinction that it is not about the > confusion in Maya rigging--at least not for me; I do not find Maya > confusing at all. What the huge issue with Maya is that its limited rigging > tool-set combined with archaic workflow make the task of rigging drudgery.* > Drudgery* is the key word more than confusion. I have made many character > rigs in Maya over the past fifteen-plus years and Maya still sucks at it. > >

