It shows an error for recent arnold versions. I placed all the .dlls inside users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still shows error that shaders are not defined. Could anyone help me out with this? Thanks. On Jan 23, 2016 10:39 PM, "Pierre Schiller" <[email protected]> wrote:
> I saw thw obq toon and I also saw how it didn't work thread. But, with all > of that, has anyone worked with that arnold toon shading? > On Jan 22, 2016 5:47 PM, "Francois Lord" <[email protected]> wrote: > >> Yes. >> http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html >> >> On 01/21/16 17:52, Pierre Schiller wrote: >> >> Hello. I was looking at Transformers Devastation videogame and I got >> across this article: >> >> http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/ >> >> I was also looking if by any means was possible for Arnold to recreate >> the shader. I know it´s a professional secret from their company, but I >> haven´t recalled any works for cell shadig (toon render) from Arnold (I >> know it takes advantage of physical calcs for light+materials) but how >> about Toon shading? >> >> Thanks. :) >> >> -- >> Portfolio 2013 <http://be.net/3dcinetv> >> Cinema & TV production >> Video Reel <https://vimeo.com/3dcinetv/reel2012> >> >> >>

