It shows an error for recent arnold versions. I placed all the .dlls inside
users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still
shows error that shaders are not defined. Could anyone help me out with
this? Thanks.
On Jan 23, 2016 10:39 PM, "Pierre Schiller" <[email protected]>
wrote:

> I saw thw obq toon and I also saw how it didn't work thread. But, with all
> of that, has anyone worked with that arnold toon shading?
> On Jan 22, 2016 5:47 PM, "Francois Lord" <[email protected]> wrote:
>
>> Yes.
>> http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html
>>
>> On 01/21/16 17:52, Pierre Schiller wrote:
>>
>> Hello. I was looking at Transformers Devastation videogame and I got
>> across this article:
>>
>> http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/
>>
>> I was also looking if by any means was possible for Arnold to recreate
>> the shader. I know it´s a professional secret from their company, but I
>> haven´t recalled any works for cell shadig (toon render) from Arnold (I
>> know it takes advantage of physical calcs for light+materials) but how
>> about Toon shading?
>>
>> Thanks. :)
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
>>
>>

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