I'll try that. I read that obq thing goes to c:/windows. Glad you share some light on this. Toon shaders are my main interest along that hair shading dll.
Thanks On Feb 11, 2016 11:45 PM, "javier gonzalez" <[email protected]> wrote: > This dll Obq_Shaders__Core__v304.dll goes to: > Z:\Softimage > Workgroup\TestWorkgroup\Addons\SItoA\Application\Plugins\bin\nt-x86-64 > > and the spdl files goes to: Z:\Softimage > Workgroup\TestWorkgroup\Addons\SItoA\Application\spdl > > hope this help. > > 2016-02-11 21:37 GMT-06:00, Pierre Schiller < > [email protected]>: > > It shows an error for recent arnold versions. I placed all the .dlls > inside > > users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still > > shows error that shaders are not defined. Could anyone help me out with > > this? Thanks. > > On Jan 23, 2016 10:39 PM, "Pierre Schiller" > > <[email protected]> > > wrote: > > > >> I saw thw obq toon and I also saw how it didn't work thread. But, with > >> all > >> of that, has anyone worked with that arnold toon shading? > >> On Jan 22, 2016 5:47 PM, "Francois Lord" <[email protected]> wrote: > >> > >>> Yes. > >>> http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html > >>> > >>> On 01/21/16 17:52, Pierre Schiller wrote: > >>> > >>> Hello. I was looking at Transformers Devastation videogame and I got > >>> across this article: > >>> > >>> > http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/ > >>> > >>> I was also looking if by any means was possible for Arnold to recreate > >>> the shader. I know it´s a professional secret from their company, but I > >>> haven´t recalled any works for cell shadig (toon render) from Arnold (I > >>> know it takes advantage of physical calcs for light+materials) but how > >>> about Toon shading? > >>> > >>> Thanks. :) > >>> > >>> -- > >>> Portfolio 2013 <http://be.net/3dcinetv> > >>> Cinema & TV production > >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> > >>> > >>> > >>> > > > >

