I'll try that. I read that obq thing goes to c:/windows. Glad you share
some light on this. Toon shaders are my main interest along that hair
shading dll.

Thanks
On Feb 11, 2016 11:45 PM, "javier gonzalez" <[email protected]> wrote:

>  This dll  Obq_Shaders__Core__v304.dll goes to:
> Z:\Softimage
> Workgroup\TestWorkgroup\Addons\SItoA\Application\Plugins\bin\nt-x86-64
>
> and the spdl files goes to: Z:\Softimage
> Workgroup\TestWorkgroup\Addons\SItoA\Application\spdl
>
> hope this help.
>
> 2016-02-11 21:37 GMT-06:00, Pierre Schiller <
> [email protected]>:
> > It shows an error for recent arnold versions. I placed all the .dlls
> inside
> > users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still
> > shows error that shaders are not defined. Could anyone help me out with
> > this? Thanks.
> > On Jan 23, 2016 10:39 PM, "Pierre Schiller"
> > <[email protected]>
> > wrote:
> >
> >> I saw thw obq toon and I also saw how it didn't work thread. But, with
> >> all
> >> of that, has anyone worked with that arnold toon shading?
> >> On Jan 22, 2016 5:47 PM, "Francois Lord" <[email protected]> wrote:
> >>
> >>> Yes.
> >>> http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html
> >>>
> >>> On 01/21/16 17:52, Pierre Schiller wrote:
> >>>
> >>> Hello. I was looking at Transformers Devastation videogame and I got
> >>> across this article:
> >>>
> >>>
> http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/
> >>>
> >>> I was also looking if by any means was possible for Arnold to recreate
> >>> the shader. I know it´s a professional secret from their company, but I
> >>> haven´t recalled any works for cell shadig (toon render) from Arnold (I
> >>> know it takes advantage of physical calcs for light+materials) but how
> >>> about Toon shading?
> >>>
> >>> Thanks. :)
> >>>
> >>> --
> >>> Portfolio 2013 <http://be.net/3dcinetv>
> >>> Cinema & TV production
> >>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
> >>>
> >>>
> >>>
> >
>
>

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