You can do either.

I just followed the instructions:


  SItoA:
+ copy the content of the "softimage\spdl" folder into
"Addons\SItoA\Application\spdl",

+ copy the content of "softimage\compounds" into
"Addons\SItoA\Data\RTcompounds",

+ copy the .dll   in "bin" into
"Addons\SItoA\Application\Plugins\bin\nt-x86-64",[Windows]

And that worked. I did not copy the Symbiont dll.

On Wed, Mar 2, 2016 at 12:10 PM, Pierre Schiller <
[email protected]> wrote:

> Didn´t load up the shaders. I don´t know if I should make a custom
> Workgroup named SitoA, OR do I need to use the default SiToA directory?
> Thanks.
>
> On Fri, Feb 12, 2016 at 1:38 PM, Pierre Schiller <
> [email protected]> wrote:
>
>> I'll try that. I read that obq thing goes to c:/windows. Glad you share
>> some light on this. Toon shaders are my main interest along that hair
>> shading dll.
>>
>> Thanks
>> On Feb 11, 2016 11:45 PM, "javier gonzalez" <[email protected]>
>> wrote:
>>
>>>  This dll  Obq_Shaders__Core__v304.dll goes to:
>>> Z:\Softimage
>>> Workgroup\TestWorkgroup\Addons\SItoA\Application\Plugins\bin\nt-x86-64
>>>
>>> and the spdl files goes to: Z:\Softimage
>>> Workgroup\TestWorkgroup\Addons\SItoA\Application\spdl
>>>
>>> hope this help.
>>>
>>> 2016-02-11 21:37 GMT-06:00, Pierre Schiller <
>>> [email protected]>:
>>> > It shows an error for recent arnold versions. I placed all the .dlls
>>> inside
>>> > users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still
>>> > shows error that shaders are not defined. Could anyone help me out with
>>> > this? Thanks.
>>> > On Jan 23, 2016 10:39 PM, "Pierre Schiller"
>>> > <[email protected]>
>>> > wrote:
>>> >
>>> >> I saw thw obq toon and I also saw how it didn't work thread. But, with
>>> >> all
>>> >> of that, has anyone worked with that arnold toon shading?
>>> >> On Jan 22, 2016 5:47 PM, "Francois Lord" <[email protected]>
>>> wrote:
>>> >>
>>> >>> Yes.
>>> >>> http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html
>>> >>>
>>> >>> On 01/21/16 17:52, Pierre Schiller wrote:
>>> >>>
>>> >>> Hello. I was looking at Transformers Devastation videogame and I got
>>> >>> across this article:
>>> >>>
>>> >>>
>>> http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/
>>> >>>
>>> >>> I was also looking if by any means was possible for Arnold to
>>> recreate
>>> >>> the shader. I know it´s a professional secret from their company,
>>> but I
>>> >>> haven´t recalled any works for cell shadig (toon render) from Arnold
>>> (I
>>> >>> know it takes advantage of physical calcs for light+materials) but
>>> how
>>> >>> about Toon shading?
>>> >>>
>>> >>> Thanks. :)
>>> >>>
>>> >>> --
>>> >>> Portfolio 2013 <http://be.net/3dcinetv>
>>> >>> Cinema & TV production
>>> >>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>> >>>
>>> >>>
>>> >>>
>>> >
>>>
>>>
>
>
> --
> Portfolio 2013 <http://be.net/3dcinetv>
> Cinema & TV production
> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>
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