Cool. Thanks for the reply. I'll hop into the machine in a couple of hours to test this. On Mar 2, 2016 12:55 PM, "Stephen Blair" <[email protected]> wrote:
> You can do either. > > I just followed the instructions: > > > SItoA: > + copy the content of the "softimage\spdl" folder into > "Addons\SItoA\Application\spdl", > > + copy the content of "softimage\compounds" into > "Addons\SItoA\Data\RTcompounds", > > + copy the .dll in "bin" into > "Addons\SItoA\Application\Plugins\bin\nt-x86-64",[Windows] > > And that worked. I did not copy the Symbiont dll. > > On Wed, Mar 2, 2016 at 12:10 PM, Pierre Schiller < > [email protected]> wrote: > >> Didn´t load up the shaders. I don´t know if I should make a custom >> Workgroup named SitoA, OR do I need to use the default SiToA directory? >> Thanks. >> >> On Fri, Feb 12, 2016 at 1:38 PM, Pierre Schiller < >> [email protected]> wrote: >> >>> I'll try that. I read that obq thing goes to c:/windows. Glad you share >>> some light on this. Toon shaders are my main interest along that hair >>> shading dll. >>> >>> Thanks >>> On Feb 11, 2016 11:45 PM, "javier gonzalez" <[email protected]> >>> wrote: >>> >>>> This dll Obq_Shaders__Core__v304.dll goes to: >>>> Z:\Softimage >>>> Workgroup\TestWorkgroup\Addons\SItoA\Application\Plugins\bin\nt-x86-64 >>>> >>>> and the spdl files goes to: Z:\Softimage >>>> Workgroup\TestWorkgroup\Addons\SItoA\Application\spdl >>>> >>>> hope this help. >>>> >>>> 2016-02-11 21:37 GMT-06:00, Pierre Schiller < >>>> [email protected]>: >>>> > It shows an error for recent arnold versions. I placed all the .dlls >>>> inside >>>> > users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still >>>> > shows error that shaders are not defined. Could anyone help me out >>>> with >>>> > this? Thanks. >>>> > On Jan 23, 2016 10:39 PM, "Pierre Schiller" >>>> > <[email protected]> >>>> > wrote: >>>> > >>>> >> I saw thw obq toon and I also saw how it didn't work thread. But, >>>> with >>>> >> all >>>> >> of that, has anyone worked with that arnold toon shading? >>>> >> On Jan 22, 2016 5:47 PM, "Francois Lord" <[email protected]> >>>> wrote: >>>> >> >>>> >>> Yes. >>>> >>> http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html >>>> >>> >>>> >>> On 01/21/16 17:52, Pierre Schiller wrote: >>>> >>> >>>> >>> Hello. I was looking at Transformers Devastation videogame and I got >>>> >>> across this article: >>>> >>> >>>> >>> >>>> http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/ >>>> >>> >>>> >>> I was also looking if by any means was possible for Arnold to >>>> recreate >>>> >>> the shader. I know it´s a professional secret from their company, >>>> but I >>>> >>> haven´t recalled any works for cell shadig (toon render) from >>>> Arnold (I >>>> >>> know it takes advantage of physical calcs for light+materials) but >>>> how >>>> >>> about Toon shading? >>>> >>> >>>> >>> Thanks. :) >>>> >>> >>>> >>> -- >>>> >>> Portfolio 2013 <http://be.net/3dcinetv> >>>> >>> Cinema & TV production >>>> >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >>>> >>> >>>> >>> >>>> >>> >>>> > >>>> >>>> >> >> >> -- >> Portfolio 2013 <http://be.net/3dcinetv> >> Cinema & TV production >> Video Reel <https://vimeo.com/3dcinetv/reel2012> >> >> ------ >> Softimage Mailing List. >> To unsubscribe, send a mail to [email protected] >> with "unsubscribe" in the subject, and reply to confirm. >> > > > ------ > Softimage Mailing List. > To unsubscribe, send a mail to [email protected] > with "unsubscribe" in the subject, and reply to confirm. >
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