Cool. Thanks for the reply. I'll hop into the machine in a couple of hours
to test this.
On Mar 2, 2016 12:55 PM, "Stephen Blair" <[email protected]> wrote:

> You can do either.
>
> I just followed the instructions:
>
>
>   SItoA:
> + copy the content of the "softimage\spdl" folder into
> "Addons\SItoA\Application\spdl",
>
> + copy the content of "softimage\compounds" into
> "Addons\SItoA\Data\RTcompounds",
>
> + copy the .dll   in "bin" into
> "Addons\SItoA\Application\Plugins\bin\nt-x86-64",[Windows]
>
> And that worked. I did not copy the Symbiont dll.
>
> On Wed, Mar 2, 2016 at 12:10 PM, Pierre Schiller <
> [email protected]> wrote:
>
>> Didn´t load up the shaders. I don´t know if I should make a custom
>> Workgroup named SitoA, OR do I need to use the default SiToA directory?
>> Thanks.
>>
>> On Fri, Feb 12, 2016 at 1:38 PM, Pierre Schiller <
>> [email protected]> wrote:
>>
>>> I'll try that. I read that obq thing goes to c:/windows. Glad you share
>>> some light on this. Toon shaders are my main interest along that hair
>>> shading dll.
>>>
>>> Thanks
>>> On Feb 11, 2016 11:45 PM, "javier gonzalez" <[email protected]>
>>> wrote:
>>>
>>>>  This dll  Obq_Shaders__Core__v304.dll goes to:
>>>> Z:\Softimage
>>>> Workgroup\TestWorkgroup\Addons\SItoA\Application\Plugins\bin\nt-x86-64
>>>>
>>>> and the spdl files goes to: Z:\Softimage
>>>> Workgroup\TestWorkgroup\Addons\SItoA\Application\spdl
>>>>
>>>> hope this help.
>>>>
>>>> 2016-02-11 21:37 GMT-06:00, Pierre Schiller <
>>>> [email protected]>:
>>>> > It shows an error for recent arnold versions. I placed all the .dlls
>>>> inside
>>>> > users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still
>>>> > shows error that shaders are not defined. Could anyone help me out
>>>> with
>>>> > this? Thanks.
>>>> > On Jan 23, 2016 10:39 PM, "Pierre Schiller"
>>>> > <[email protected]>
>>>> > wrote:
>>>> >
>>>> >> I saw thw obq toon and I also saw how it didn't work thread. But,
>>>> with
>>>> >> all
>>>> >> of that, has anyone worked with that arnold toon shading?
>>>> >> On Jan 22, 2016 5:47 PM, "Francois Lord" <[email protected]>
>>>> wrote:
>>>> >>
>>>> >>> Yes.
>>>> >>> http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html
>>>> >>>
>>>> >>> On 01/21/16 17:52, Pierre Schiller wrote:
>>>> >>>
>>>> >>> Hello. I was looking at Transformers Devastation videogame and I got
>>>> >>> across this article:
>>>> >>>
>>>> >>>
>>>> http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/
>>>> >>>
>>>> >>> I was also looking if by any means was possible for Arnold to
>>>> recreate
>>>> >>> the shader. I know it´s a professional secret from their company,
>>>> but I
>>>> >>> haven´t recalled any works for cell shadig (toon render) from
>>>> Arnold (I
>>>> >>> know it takes advantage of physical calcs for light+materials) but
>>>> how
>>>> >>> about Toon shading?
>>>> >>>
>>>> >>> Thanks. :)
>>>> >>>
>>>> >>> --
>>>> >>> Portfolio 2013 <http://be.net/3dcinetv>
>>>> >>> Cinema & TV production
>>>> >>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>>> >>>
>>>> >>>
>>>> >>>
>>>> >
>>>>
>>>>
>>
>>
>> --
>> Portfolio 2013 <http://be.net/3dcinetv>
>> Cinema & TV production
>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>>
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