Didn´t load up the shaders. I don´t know if I should make a custom Workgroup named SitoA, OR do I need to use the default SiToA directory? Thanks.
On Fri, Feb 12, 2016 at 1:38 PM, Pierre Schiller < [email protected]> wrote: > I'll try that. I read that obq thing goes to c:/windows. Glad you share > some light on this. Toon shaders are my main interest along that hair > shading dll. > > Thanks > On Feb 11, 2016 11:45 PM, "javier gonzalez" <[email protected]> > wrote: > >> This dll Obq_Shaders__Core__v304.dll goes to: >> Z:\Softimage >> Workgroup\TestWorkgroup\Addons\SItoA\Application\Plugins\bin\nt-x86-64 >> >> and the spdl files goes to: Z:\Softimage >> Workgroup\TestWorkgroup\Addons\SItoA\Application\spdl >> >> hope this help. >> >> 2016-02-11 21:37 GMT-06:00, Pierre Schiller < >> [email protected]>: >> > It shows an error for recent arnold versions. I placed all the .dlls >> inside >> > users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still >> > shows error that shaders are not defined. Could anyone help me out with >> > this? Thanks. >> > On Jan 23, 2016 10:39 PM, "Pierre Schiller" >> > <[email protected]> >> > wrote: >> > >> >> I saw thw obq toon and I also saw how it didn't work thread. But, with >> >> all >> >> of that, has anyone worked with that arnold toon shading? >> >> On Jan 22, 2016 5:47 PM, "Francois Lord" <[email protected]> wrote: >> >> >> >>> Yes. >> >>> http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html >> >>> >> >>> On 01/21/16 17:52, Pierre Schiller wrote: >> >>> >> >>> Hello. I was looking at Transformers Devastation videogame and I got >> >>> across this article: >> >>> >> >>> >> http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/ >> >>> >> >>> I was also looking if by any means was possible for Arnold to recreate >> >>> the shader. I know it´s a professional secret from their company, but >> I >> >>> haven´t recalled any works for cell shadig (toon render) from Arnold >> (I >> >>> know it takes advantage of physical calcs for light+materials) but how >> >>> about Toon shading? >> >>> >> >>> Thanks. :) >> >>> >> >>> -- >> >>> Portfolio 2013 <http://be.net/3dcinetv> >> >>> Cinema & TV production >> >>> Video Reel <https://vimeo.com/3dcinetv/reel2012> >> >>> >> >>> >> >>> >> > >> >> -- Portfolio 2013 <http://be.net/3dcinetv> Cinema & TV production Video Reel <https://vimeo.com/3dcinetv/reel2012>
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