Didn´t load up the shaders. I don´t know if I should make a custom
Workgroup named SitoA, OR do I need to use the default SiToA directory?
Thanks.

On Fri, Feb 12, 2016 at 1:38 PM, Pierre Schiller <
[email protected]> wrote:

> I'll try that. I read that obq thing goes to c:/windows. Glad you share
> some light on this. Toon shaders are my main interest along that hair
> shading dll.
>
> Thanks
> On Feb 11, 2016 11:45 PM, "javier gonzalez" <[email protected]>
> wrote:
>
>>  This dll  Obq_Shaders__Core__v304.dll goes to:
>> Z:\Softimage
>> Workgroup\TestWorkgroup\Addons\SItoA\Application\Plugins\bin\nt-x86-64
>>
>> and the spdl files goes to: Z:\Softimage
>> Workgroup\TestWorkgroup\Addons\SItoA\Application\spdl
>>
>> hope this help.
>>
>> 2016-02-11 21:37 GMT-06:00, Pierre Schiller <
>> [email protected]>:
>> > It shows an error for recent arnold versions. I placed all the .dlls
>> inside
>> > users/autodesk/softimage2014/addons/SitoA/bin/x82-64 folder, but still
>> > shows error that shaders are not defined. Could anyone help me out with
>> > this? Thanks.
>> > On Jan 23, 2016 10:39 PM, "Pierre Schiller"
>> > <[email protected]>
>> > wrote:
>> >
>> >> I saw thw obq toon and I also saw how it didn't work thread. But, with
>> >> all
>> >> of that, has anyone worked with that arnold toon shading?
>> >> On Jan 22, 2016 5:47 PM, "Francois Lord" <[email protected]> wrote:
>> >>
>> >>> Yes.
>> >>> http://s3aws.obliquefx.com/public/shaders/help_files/Obq_Toon.html
>> >>>
>> >>> On 01/21/16 17:52, Pierre Schiller wrote:
>> >>>
>> >>> Hello. I was looking at Transformers Devastation videogame and I got
>> >>> across this article:
>> >>>
>> >>>
>> http://www.gameranx.com/updates/id/29176/article/transformers-devastation-director-used-special-shading-to-recreate-80s-anime-look/
>> >>>
>> >>> I was also looking if by any means was possible for Arnold to recreate
>> >>> the shader. I know it´s a professional secret from their company, but
>> I
>> >>> haven´t recalled any works for cell shadig (toon render) from Arnold
>> (I
>> >>> know it takes advantage of physical calcs for light+materials) but how
>> >>> about Toon shading?
>> >>>
>> >>> Thanks. :)
>> >>>
>> >>> --
>> >>> Portfolio 2013 <http://be.net/3dcinetv>
>> >>> Cinema & TV production
>> >>> Video Reel <https://vimeo.com/3dcinetv/reel2012>
>> >>>
>> >>>
>> >>>
>> >
>>
>>


-- 
Portfolio 2013 <http://be.net/3dcinetv>
Cinema & TV production
Video Reel <https://vimeo.com/3dcinetv/reel2012>
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