Yeah no go with hairs...so using ice. But now...I still quite figure out
how to get strand dynamics to play nice with instancing. Anyone have some
pointers? I have some nice strands blowing around but when I hook up my set
instance shape or particle shape, it basically seems to create an instance
at each segment on the strand! So they move around but only because they're
generated at each segment point. How can I get one instance to be applied
to one strand and bend with the strand like a chain? Any sample scenes or
vids that show how to do this?

Kris

On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <[email protected]> wrote:

> If you're using redshift you might be out of luck though, don't think they
> have deforming instance geo yet.
>
>
> On 24 February 2016 at 22:20, Kris Rivel <[email protected]> wrote:
>
>> Oh...I thought I would see it in the view...I'll have to try that then!
>> Thanks!
>>
>> Kris
>>
>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <[email protected]>
>> wrote:
>>
>>> They do move, just not in the viewport, my old deforming flower field
>>> tutorial covers exactly this
>>> On 24 Feb 2016 21:20, "Kris Rivel" <[email protected]> wrote:
>>>
>>>> Is it possible to deform geo instances along a strand? Creating some up
>>>> close grass. I have some good geo meshes and want to instance them to the
>>>> strands. They instance ok but they don't move with the animated strands.
>>>> This possible?
>>>>
>>>> Kris
>>>>
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