there is a checkbox 'loft shape along strand'

On 27 February 2016 at 02:35, Kris Rivel <[email protected]> wrote:

> Yeah no go with hairs...so using ice. But now...I still quite figure out
> how to get strand dynamics to play nice with instancing. Anyone have some
> pointers? I have some nice strands blowing around but when I hook up my set
> instance shape or particle shape, it basically seems to create an instance
> at each segment on the strand! So they move around but only because they're
> generated at each segment point. How can I get one instance to be applied
> to one strand and bend with the strand like a chain? Any sample scenes or
> vids that show how to do this?
>
> Kris
>
> On Wed, Feb 24, 2016 at 5:55 PM, Matt Morris <[email protected]> wrote:
>
>> If you're using redshift you might be out of luck though, don't think
>> they have deforming instance geo yet.
>>
>>
>> On 24 February 2016 at 22:20, Kris Rivel <[email protected]> wrote:
>>
>>> Oh...I thought I would see it in the view...I'll have to try that then!
>>> Thanks!
>>>
>>> Kris
>>>
>>> On Wed, Feb 24, 2016 at 4:36 PM, Rob Chapman <[email protected]>
>>> wrote:
>>>
>>>> They do move, just not in the viewport, my old deforming flower field
>>>> tutorial covers exactly this
>>>> On 24 Feb 2016 21:20, "Kris Rivel" <[email protected]> wrote:
>>>>
>>>>> Is it possible to deform geo instances along a strand? Creating some
>>>>> up close grass. I have some good geo meshes and want to instance them to
>>>>> the strands. They instance ok but they don't move with the animated
>>>>> strands. This possible?
>>>>>
>>>>> Kris
>>>>>
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>>
>>
>> --
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